Change Log
Big Additions
- In-Game item rehaul system "Not-A-Store"
- Ability to re-roll mutators
- Ability to re-play the Daily Challenge
- Customizing Trails
- 7 New Characters
- New Mutators: Moooove, Staller, Deaths'plosions, Flutter, Snek, Ghostly Jumps & Lethal Leaps
- New Game Modes: Tetrominos, Crowd Stomp, Explosive Barrels & Boomerangs
User Interface
- Added Not-Coins display in the player info-box
- Prevent exiting the mutator section of the shop with less than 3 mutators selected
- Pre-loaded skins in the store to lower loading times
- Added explanation video animations for every Mutator in the store
- Added a yellow pop-up title color for coin-related messages
- Reduced the "Hold to go back to menu" time down to 1.5 sec in online games
- Pop-up now respect the delay for mouse interaction to prevent accidental clicks
Gameplay
- Added death tiles on the ceiling of "Tetrominos" levels with the "VVVVVV" mutator
- Increased the bomb passing range in "Bomb Tag" while the "Snek" mutator is active
- Removed "Move and Die" from the "RNG Dice" mutator pool
Others
- We gathered all the bugs at a bi-yearly meeting, we all sat down and discussed our problems, and we kindly asked them to leave, however not all of them cooperated
- Added rarity levels to mutators
- Added characters for all the characters (some of them were missing)
- Fixed a gibs-related crash
- Improved SFX for duplicated item unlock
Things that nobody will ever notice
- Attempted to create a "Baseball" game but we weren't happy with it so we scraped it. That's why in the trailer it says "5 new game modes" when there are actually 4
- Disabled the jump sound when a character jumps in the preview window of the store
- Ignore keyboard input in lobby while shift is held down for emotes