Patch Notes History
Version 17.4.4 | 29 Jul 2024
- Fixed a startup crash related to missing DLL's on Windows
- Fixed a startup crash related to Chinese fonts
8 Year Anniversary Update
Version 17.4.1 | 14 Mar 2024
- Play between March 14th, 2023 - march 28th, 2024 and receive a random item for every 8th round won during online play. You can do this up to 8 times a day!
Version 17.3.1 | 21 Dec 2023
- Play between December 21st, 2023 - January 4th, 2024 and visit Santa's Secret Shop in the main menu to:
- Unlock familiars - Santa's cute little helpers, which you can buy with Not-Coins, and attach to any character you own. Limited to 4 of any kind per day!
- Bribe with Milk & Cookies - spending Not-Coins, you can bribe Santa with Milk & Cookies, which will in turn reward you with a game mode, mutator or character of a random rarity. The value increases with each use, but resets daily!
- Exchange coal - losing online matches gives you coal, but that's not the end of the road. You can exchange them in Santa's Secret Shop for a random item. Available once per day!
Version 17.2.2 | 06 Nov 2023
- Added "Seasonal Toggle" in the Character menu in Not-A-Store in order to turn seasonal effects (Halloween Smoke + Horns) off and on
- Fixed the Rainbow effect bugging out the when the Trail of Smoke + Demon-Horns outline were active on a character
- Fixed an instance where the "Treat" algorithm would bug out and no longer appear for a small number of players that met certain criteria
Version 17.2.1 | 26 Oct 2023
- Play and win an online match between October 26th - November 9th and once per day you can choose between two options:
- Trick: one random character from your inventory will receive a scary makeover consisting of a sinister Trail of Smoke and a wicked Demon-Horns Outline
- Treat: get one random game mode, mutator or character that is missing from your inventory
Version 17.1.4 | 20 Sep 2023
- Fixed a crash when trying to connect to a local game, which also helps with unlocking the "Never mind sharing" achievement
Version 17.1.1 | 29 Jun 2023
- Added new unlockable characters: ChillBill, Flo
- Added new unlockable cosmetics: Sun Splatters, Cocktail Trails
- All the above can be obtained by playing an online match between June 29th 10 AM PDT - July 13th 10 AM PDT
7 Year Anniversary Update
Version 17.0.1 | 16 Mar 2023
- Added four new unlockable characters: Old Viking, Old Count, Old Zombi, Old Derpy Chicken. Can only be obtained by playing an online match between March 16th - April 13th
- Started New Daily Contribution season with previous progress having been reset for all players
- Added new character and items to the Daily Contribution: Al Dente, Cherry Blossoms Confetti, Icy Hot, Zoomer Speak Emotes, Cave Drawing Emotes, Oroborous Splatters, Egyptian Ankh Splatters
- Added the 2022 Community Debt bar items to the Not-a-Store and Bid Wars rotation
Version 16.0.6 | 22 Dec 2022
- Added new unlockable characters: Brady, Cuddles, Blanket
- Added new unlockable cosmetics: Pretzel Trails, Angel Splatters
- All the above can be obtained by playing an online match between December 22nd 10 AM PDT - January 5th 10 AM PDT
- Nobody noticed, but we fixed TacoMan...
Version 16.0.5 | 25 Oct 2022
- Added new unlockable characters: Sharkmera, Mouthclops, Constantine, Swampear.
- Added new unlockable cosmetics: DNA trails, Chalk Outline death splatters
- Dead by Daylight Characters and cosmetics are now available again to unlock
- All the above can be obtained by playing an online match between October 25th, 10 AM PDT - November 8th, 10 AM PDT
Version 16.0.4 | 21 Sep 2022
- Fixed a crash that happened in online matches
- Small localization update
Version 16.0.3 | 16 Sep 2022
- Shuriken Parry Free Weekend - the game mode is available for everyone to play between September 16 '22 2 PM UTC until September 19 '22, 12 PM UTC
- Updated Asian language localizations: Japanese, Korean, Simplified Chinese, Traditional Chinese
Version 16.0.2 | 28 Jul 2022
- Added a new unlockable character: Beanie. Can only be obtained by playing an online match between July 28th - August 28th
Version 16.0.2 | 13 Jul 2022
- Added the Community Collaboration Contest Characters:
- YVX by UnOriginal_1
- Wi-Fry by theburningshamrock
- Statik by TeqieLemon
Version 16.0.2 | 24 Jun 2022
- Fixed an issue where Pandora's Blast Play Counter was not working on the player side
- Removed options from the in-game General settings screen: Profanity Filter, AI Chat Bot Sentience
- Fixed an issue which didn't allow the in-game Patch Notes to load
- Adjusted the player nickname font size in the lobby
Version 16.0.1 | 23 Jun 2022
- 4 New Dead by Daylight Characters: Jenny, Trapper, Huntress, Blight
- 3 New Dead by Daylight items: Scratches Trail, Dead by Daylight Emotes, Dead by Daylight Death Splatters
- Radiation, Loot Grab and Spike Ball game modes now have a Dead by Daylight facelift/cosmetics.
- The revamped version of said game modes will be available between June 23th - July 21st, as well as during our Halloween specials.
- Added new characters to the Daily Contribution: Scally, Moe and more to come
- Dead by Daylight Characters and Items will be unlocked randomly for everyone after playing online matches between June 23th - July 21st
Version 15.1.2 | 27 Apr 2022
- Removed in-game chat
Version 15.1.1 | 14 Apr 2022
- Added new rare game mode: Pandora's Blast
6 Year Anniversary Update
Version 15.0.1 | 17 Mar 2022
- Added a new unlockable character: Pandora's Box. Can only be obtained by playing an online match between March 17th - March 31st
- Added new character to the Daily Contribution: Pip, Wishbone, Samantha and more to come
- Added the 2021 Community Debt bar items to the Not-a-Store and Bid Wars rotation
- Started New Daily Contribution season with previous progress having been reset for all players
- Added an Emote Timeout feature. You cannot spam emotes anymore in the lobby or during matches
- Adjusted the item drop rate to increase chances of getting modes and mutators
- Added a 50% chance every 2 seconds for each player to jump when the Ghostly Jumps mutator is played
- Small localization changes
Version 14.2.3 | 22 Dec 2021
- Added 4 characters to the Daily Contribution: Deerz Nuts, Deerz Face, Bible Accurate Angel, Yorick
- Added a new unlockable character: Deepflake. Can only be obtained by playing an online match during December 22nd, 2021 - January 5th, 2022
- Fixed player name overflow in lobby screen
Version 14.2.2 | 24 Nov 2021
- Added 3 new characters: Ma' Trioshka, Egg-Eggovich Faberger and Barry
- Localization fixes for Russian
Version 14.2.1 | 28 Oct 2021
- Added 3 new characters: Lando, Big Sys and Demo-Chordon
- Added 3 new items: Crypto Trail, Hacker Confetti, Digital Splatters
Version 14.1.0 | 22 July 2021
- Added new Rare character: Brian from Deepest Chamber
Version 14.0.5 | 25 June 2021
- Added 3 new characters: MooMoo, OinkOink and Frank, The Farmer
Version 14.0.4 | 27 May 2021
- Added 3 new characters: Jo Gabonito, Nada and Al, The Alpaca
- Localization fixes for Brazilian Portuguese and Argentinian Spanish
Version 14.0.2 | 14 Apr 2021
- Flags removed on first time boot when selecting language
- Small localization updates for Simplified Chinese, Traditional Chinese, Ukrainian and Korean languages
- Fixed vibration issues for controllers
Version 14.0.1 | 01 Apr 2021
- Fixed an issue with Xbox controllers that also affected Steam Remote Play functionality
- You can now back out of the Daily Contribution item unlocking screen and resume it later
5 Year Anniversary Update
Version 14.0.0 | 18 Mar 2021
- Added 3 new characters: Beck Packerson, Pam and Rocky, The Third
- Added the 2020 Community Debt bar items to the Not-a-Store and Bid Wars rotation
- We emptied out the trash
Version 13.1.0 | 11 Feb 2021
- Added Traditional Chinese translation
- Addded 3 new characters: Goldie L'Ox, Lampoon, Lin
Version 13.0.9 | 22 Dec 2020
- Added 2 new characters: Secret Santa, Snow Dan
Version 13.0.8 | 19 Nov 2020
- Fixed issue where playing with a wireless controller would result in low FPS in-game
Version 13.0.7 | 29 Oct 2020
- Added 2 new characters: Lupita, Medudesa
Version 13.0.6 | 26 Oct 2020
- Added Turkish language
- Added 3 new characters: Becky, Dee-light, O.T.
- Fixed Community Debt Bar loop
- Changed Community Debt Bar unlock functionality for more than one item
Version 13.0.5 | 22 Sep 2020
- Free2Play Midweek Madness - You can play Move or Die for free during September 22-24, 2020, 10 AM PST
- Added a new character: Millie. You can only obtain him by playing Move or Die during the Free2Play period (but it's actually until the 27th, so don't tell anyone)
- (September 25th) Added 2 new characters from Re-Timed: Psyboi & Yowie
Version 13.0.4 | 03 Jul 2020
- Added new items to the Community Debt Bar: 1 character (Stony), 1 emoji pack (Greek Letter Emotes), 1 confetti and 5 trails
- Small localization fixes
Version 13.0.3 | 28 May 2020
- Fixes across all language following our community's feedback
- Changed Korean fonts
- Fixed crash in Hoops
- Fixed hitbox for buttons in Japanese
Version 13.0.2 | 05 May 2020
- Added Soapy instead of Joe as the default character
- Added Korean language
- Updated the following languages with missing translations, localization errors fixes and formatting fixes: German, Filipino, French, Russian, Dutch, Hungarian, Italian, Japanese, Polish, Portuguese, Spanish, Ukrainian, Slovenian
Version 13.0.1 | 02 Mar 2020
- Fixed a crash related to Linux OS
- Added placeholder avatar in the Daily Contribution UI
- Added a new bug somewhere in the game
4 Year Anniversary Update
Version 13.0.0 | 28 Feb 2020
- Daily challenge mechanics revamped into "Daily Community Contribution"
- Added a never-ending stream of content to be unlocked on the Debt Bar
- Added a new "Special" type of item rarity
- Consumables are now permanent
- Code improvements for 4 gamemodes (Bomb Tag, Speed Run, Color Craze, Falling Blocks)
- Code improvements for the editor
- Fixed various game crashes
- Fixed a twitch specific crash
Version 12.0.5 | 19 Dec 2019
- 3 Bleak new characters
- Twitch integration fixes
- Environmentally themed guilt trips
- Various minor bug fixes
Version 12.0.4 | 2 Oct 2019
- Adjustments to RGB implementation to prevent crashes
Version 12.0.3 | 17 Jul 2019
- Fixed crash on Mac and Linux when two characters are on the same team
- Fixed crash on Mac and Linux at the end of Outbreak
- Fixed crash in Editor related to the splatters
- Fixed crash in Loot Grab when attempting to render specific assets
- Fixed crash when user levels up twice (receives 2 rewards)
- Fixed crash in Hoops when one of the players left during a specific time
Version 12.0.2 | 1 Jul 2019
- Fixed crashes on Linux and Mac
Version 12.0.1 | 28 Jun 2019
- Fixed various crashes
Back To PC Update
Version 12.0.0 | 25 Jun 2019
- New Game Modes: Shuriken Parry, Spider Bomb, Papers Planes & Radiation
- New Mutators: What the Golf, Astral Projection & Accelerate
- New Characters: Malone, Adam, Barkley, Mauly, Burd & Trip
- New Announcer: ProZD
- Various bug fixes and memory leaks patched
Version 11.0.5 | 4 Feb 2019
- Added proper Chinese localization
- Fixed Bobby's missing eye
- Fixed the lack of statistics in Outbreak
- Added a custom string when Itchy is unlocked
Version 11.0.4 | 22 Jan 2019
- Fixed the "game crash on launch" bug
3 Year Adventure Update
Version 11.0.3 | 21 Jan 2019
- Added the very special "Itchy" character
Version 11.0.2 | 15 Jan 2019
- Fixed Lethal Leaps and Jumpolines not working in Vertigo, Tetrominos and Building Blocks
- Semi-fixed all the problems with the chinese localization
- Added missing UI text for Russian and Italian
- Improvements to Outbreak
- Fixed precisely one typo in the Finnish translation because my girlfriend yelled at me
Version 11.0.1 | 21 Dec 2018
- Fixed a bug where the Switcheroo mutator would be unlocked by default
- Removed leftover levels from unreleased game modes
- Fixed a bug with Switcheroo in God Gun
- Fixed the jittering in the Enhance mutator
- Ballance tweaks to Outbreak
- Tweaks to the way the virus projectiles in Outbreak work
Holiday Disappointment Update
Version 11.0.0 | 20 Dec 2018
- Added 3 new characters
- Implemented disappointed gifts for Christmas
- Added 5 new trails
- Added one new game mode "Outbreak"
- Added 3 new mutators: "Switcheroo","Jumpolines"&"Enhance"
- We now unlock ghosts at level 1.
- Twitch Balance Level with Death tile ceiling.
- Splatters rendering under tiles fix
- Snow Rendering Under Trampolines and Lethal Leaps Fix
- Made the video in the store not auto-play anymore
- Added getDailyReward server API.
- Select previously selected mutator when returning from Mutator Testing
- Static Bounce Electricity Effect Persists bug fix
Version 10.0.4 | 29 Oct 2018
- Added the ability to reset your entire progress
- Improvements to the editor replay system
- Fix editor gizmo issue
- Fix editor crash when moving a pivot door
- Fix props in the editor when props are off in settings
- Reset slomo when going back to editor after testing
- Renamed "Rumble" to "Vibration" for platform independency
- Fix dead AI getting stuck in panic mode
- New PS4 controller asset
- Removal of "Steam" strings in as many places as possible
- Fixed a bug where AI Bots skins desynced in lobbies
- Fix Decoys issue on Building Blocks
- Avoid reloading IdleWarning asset each time network lobby is opened
- Text, Prompt, Controller vibration for "Hold X Sec" in pop-ups
- Better lobby countdown vibration
- Fix Twitch mutators-related crash on host migration
- Fix Twitch emote image crash
- Ignore Daily Missions when playing online alone
- Increased the space for the mode voting number text
- Fix Hat Chase issue on the Camel level
- Fix RNG Dice crash
- Fix Skin Swapper skins swapped when going back to menu from a network game
- Replaced stomp with Fizzle Floor for convention mode
- Added privacy policy screen at the beginning
- Improved tracking of lost objects
- Fixed Cleanup Crew Localization Mispelling
- Fixed Skin Swapper + Teleporters issue
- Boss Fight AI improvements
- Fix Velcro online unlinking issue
- Fix for toggle tile sensor issues
- Improved memory leaks
- Fix invite prompt not clickable in Play Online
- Disabled logging of global chat events
- Fix toggle tile sensor issues with fast-moving joes
- Make sure watchdog thread is started after sending a crash report
- Fix crash when HTML is returned instead of JSON from the server
- Fix Halloween Edition gibs crash
- Improved error message for duplicate characters
- Fix trail and emotes coloring issues in lobby
- Fixed a bug that allowed players to move after teleporting before the round started
- Fixed a crash related to UTF-8 logs
- Fixed camera-related crash
- Fixed a crash related to "bodyName"
Version 10.0.3 | 24 Jun 2018
- Fixed a crash related to win stats
- Fixed a crash related to the "Sugar Rush" & "Rocket Run" modes
- Fixed static objects being occluded too early at large resolutions
- Fixed rendering issues in the Editor
- Fixed a crash related to the Daily Challenge UI
Version 10.0.2 | 23 Jun 2018
- Fixed the game not launching on Linux
- Fixed crash when going "back to menu"
- Fixed crash after the Daily Challenge screen
- Fixed "Decoys" mutator crash in "Building Blocks" game mode
- Fixed crash related to online mods
- Fixed the new "X Splatters" not working correctly. Now they do, we good!
Version 10.0.1 | 22 Jun 2018
- Added even more maps, we're at 49 new maps after this update!
Community Chest Update
Version 10.0.0 | 21 Jun 2018
- Made a lot of performance improvements, fps should be noticeable highger now
- Added new mutators: Dirty Shoes and Velcro
- Added 3 new characters: Techie, Millard & Archie
- Added A LOT of new maps for existing game modes
- Reworked the way "Ghostly Jumps" Mutator works
- Added 3 new consumables: Caption emotes, White Flammable head & X Death Splatters
- Added the ability to toggle "despawn" Joes in the editor with the debug keys for pretty screenshots
- Tons of tweaks to how "Velcro" & "Dirty Shoes" mutators interact with different game modes
- Fixed a crash related to "Shifty Grounds"
- Fixed a crash on host migration
- Separated button texture in the Introduction sequence to support button remapping
- Fix a crash related to "Ghost Scare"
- Fix a crash related to "Hoops"
Version 9.0.4 | 2 May 2018
- Added Monster Prom Characters: Liam, Miranda & Polly
- Added Monster Prom Trails: Sporks, Truth Triangle & Turdy
- Fixed a sync bug with "Turbo Mode" mutator
Version 9.0.3 | 19 Apr 2018
- Displayed text when friends list is empty
- Fixed a problem where custom characters weren't visible after a match
- Fixed a rare crash in the Bid War
- Fixed connection issues introduced by the recent Steam privacy changes
- Improvements to the max "fullscreen" resolution
- Introduced a new improved way to report bugs in the main menu (bottom right)
- Made the Not-Coins spent of the Daily Challenge retry disappear instantly
- We now show "Not enough active items" only for game modes and mutators in the Not-A-Store
- We're now saving host server settings separately from match settings
Version 9.0.2 | 3 Feb 2018
- The last used trail is now remembered
- The host will now auto-kick himself during a match if he is idle for too long
- Fixed a rare crash during the "Hoops" game mode while using the "Flammable Head" consumable
- When you gain Not-Coins, a new "+ Value" graphic appears above your current Not-Coins
- Even further improvements to the steam item conversion system
- Prevented the top bidder's username from overflowing in the Bid War screen
- Improvements to trail networking
- Properly removed trails when you clear a player slot in a lobby
- Fixed a loophole that allowed you to exit the Not-A-Store screen without enough items activated
- Fixed a silly problem where clicking on the "Bid War" would cause the following pop-up to disappear as well
- Prevented the game from applying the last used character/trail if you disabled them in the Not-A-Store
- Password protected servers are not disappearing anymore from the server browser
Version 9.0.1 | 25 Jan 2018
- Improved the way we detect duplicated items in order to award Not-Coins more accurately
2nd Anniversary Update
Version 9.0.0 | 22 Jan 2018
- Added the "Bid-War" section in the Not-A-Store
- Added the "Consumables" section in the Not-A-Store
- Improved the way toggle tiles behave during the "Lethal Leaps" mutator
- Improved visual coins explosion when you get a duplicate item
- Improved the logic behind toggle tiles pushing players outside of them at high speeds (specifically against the VVVVVV mutator)
- Improved the way Daily Challenges register matches to prevent unintentional quitting
- Fixed character skin preload bug in the lobby
- Better header and logo images for the Not-A-Store sections
- Added a limit to max number of gibs that can spawn
- Tied gibs to the "Props" video setting so they can be turned off
- Turned off V-Sync by default for the first time you open the game
Version 8.0.3 | 24 Dec 2017
- Added the ability to skip the "Duplicate Item" animation
- Made backing out of testing items in the Not-A-Store faster by making the going-back-to-menu confirmation instant
- Fixed a bug where players character skins would change in the lobby after alt-tab-ing
- Reduced the character limit on usernames displayed in invitation notifications to prevent overlaps
- Added the main menu banner in the Not-A-Store screen as well
Version 8.0.2 | 23 Dec 2017
- Fixed the inability to re-roll mutators using a controller
- Added statistics for the new game modes in the Statistics screen
- Fixed a bug where enemies weren't synced correctly in online games of "Crowd Stomp"
- Fixed -another- crash related to "Boomerangs"
- Fixed AI crash in "Static Bounce"
- Fixed a crash related to the Daily Challenge
- Fixed some typos in character descriptions
Version 8.0.1 | 22 Dec 2017
- Fixed a crash related to joining mid-game in a "Tetrominos" mode
- Added extra safeties to prevent "souls" from getting out of the level in the "Souls" game mode
- Fixed a crash related to boomerang's zero-length raycast
- Removed the temp numbers on the Consumables & Bid War sections in the Not-A-Store and filled them up to 100%
Green & Gold Update
Version 8.0.0 | 21 Dec 2017
-
Big Additions
- In-Game item rehaul system "Not-A-Store"
- Ability to re-roll mutators
- Ability to re-play the Daily Challenge
- Customizing Trails
- 7 New Characters
- New Mutators: Moooove, Staller, Deaths'plosions, Flutter, Snek, Ghostly Jumps & Lethal Leaps
- New Game Modes: Tetrominos, Crowd Stomp, Explosive Barrels & Boomerangs
-
User Interface
- Added Not-Coins display in the player info-box
- Prevent exiting the mutator section of the shop with less than 3 mutators selected
- Pre-loaded skins in the store to lower loading times
- Added explanation video animations for every Mutator in the store
- Added a yellow pop-up title color for coin-related messages
- Reduced the "Hold to go back to menu" time down to 1.5 sec in online games
- Pop-up now respect the delay for mouse interaction to prevent accidental clicks
-
Gameplay
- Added death tiles on the ceiling of "Tetrominos" levels with the "VVVVVV" mutator
- Increased the bomb passing range in "Bomb Tag" while the "Snek" mutator is active
- Removed "Move and Die" from the "RNG Dice" mutator pool
-
Others
- We gathered all the bugs at a bi-yearly meeting, we all sat down and discussed our problems, and we kindly asked them to leave, however not all of them cooperated
- Added rarity levels to mutators
- Added characters for all the characters (some of them were missing)
- Fixed a gibs-related crash
- Improved SFX for duplicated item unlock
-
Things that nobody will ever notice
- Attempted to create a "Baseball" game but we weren't happy with it so we scraped it. That's why in the trailer it says "5 new game modes" when there are actually 4
- Disabled the jump sound when a character jumps in the preview window of the store
- Ignore keyboard input in lobby while shift is held down for emotes
Version 7.2.1 | 1 Dec 2017
- There was a bug in the code that made the "Winter Edition" kick in too early. We fixed that :D
Version 7.2.0 | 22 Nov 2017
- Added Discord "Rich Presence" Integration
- Added the ability to join and invite friends to games through Discord
- Moved everything in the game 1 pixel to the left
- Added two new characters "Discord Logo" & "Wumpus"
- Added descriptions to Rick and Morty Characters
- Changed the colors of the invite notification to match the source of it (Steam, Discord or In-Game)
Version 7.1.1 | 30 Oct 2017
- More crashes fixed
- Added a "Default Avatar" icon when you get an invitation to a match
Version 7.1.0 | 30 Oct 2017
- Fixed a crash related to inviting friends to a lobby
- Fixed a crash related to the mod manager
- Moved everything in the game 1 pixel to the right
Version 7.0.9 | 29 Oct 2017
- Added new rare Halloween character "Lilly"
- Disabled the Idle warning in lobbies with passwords or LAN games
- Idle warning sound starts off at 50% and ramps up gradually
- The Idle warning makes the startbar icon flash on Windows if the game is out of focus
- Fixed potential crash in Twitch Lasers mode
- Fixed potential crash related to the emote wheel
- Fixed a bug where players could back out of mode voting in Convention Mode
- The game's name is now displayed in the lobby in Convention Mode
- Disable the Plays.tv warning on Mac machines
Version 7.0.8 | 7 Aug 2017
- Added Razer Chroma effects for their peripherals based on what is happening on screen
- Smoother transition from the Mode Voting screen to the in-game one
- Added a new language: Magyar (Hungarian)
- Removed the unfinished "Korean" language from the game. I forgot to do that last patch, sorry :D
- Apparently we were missing the Emerald Badge icon in the devkit folder. Josh the programmer made a version of that and I think it's funny so yeah, that's a thing now.
Version 7.0.7 | 16 Jul 2017
- Fixed potential bug causing constant screen flashing
- Added a bunch of extra hidden characters
- Rounded corners on the top "Winner" text box in the score screen
Version 7.0.6 | 6 Jul 2017
- Fixed crash related to long strings (UTF-8 shenanegins)
- Re-renabling "all" mods now remembers the mods you had active before
Version 7.0.5 | 5 Jul 2017
- Fixed a potential major post-splash screen crash due to the inability of opening a corrupted game mode file
- New character "Catnip"
- You now get a random character (instead of the default one) when you join an on-going match
- The "[ALT]" text displays controller prompts properly in the mode voting screen now
- Added a "sorry" message in the menu when the game runs at very low framerates :(
- Sprinkled an extra bit of love throughout the game
- Added ability to toggle mods on/off with one button
- Removed "Rick and Morty" splash screen
Version 7.0.4 | 28 Jun 2017
- 5 new characters: Rick, Morty, Mr Meeseeks, Bird Person & Krombopulos
- Color blind filter support in Video Options
- The game now remembers the last character you played with
- Better monitor resolution detection and support up to 4k
- Ability to skip the Match Length & Mutators pop-ups with Esc/Backspace
- Ability to skip the Daily Challenge video with Esc/Backspace
- Adjusted the placement of the "customize character" arrows
- Added a special "Arcade" mode designed for arcade cabinets wired to the keyboard buttons
- Fixed a bug that didn't hide the characters pupils during certain expressions in the health bar
- Fixed a bug where the "Back" button was triggered during controller button remapping
- Added a "Rick and Morty" splash screen
- Lowered the language selection screen delay from 3 seconds to 1
Version 7.0.3 | 15 Feb 2017
- Added new levels to certain game modes
- Optimized the way we authorize communications with the Steam server, eliminating potential down-time during peak hours.
- Fixed a glitch with the "Bomb Drop" mutator
- Optimized the time we load/unload mods and characters to lower the chance of an "out of memory" crash
- Enabled the "God Gun" laser to go through Temp Tiles
- Fixed a crash related to "God Gun"
- Increased the mask padding on character descriptions
- Fixed "Virtual Potato's" eyes assets sticking out of his health bar
Version 7.0.2 | 30 Jan 2017
- Added Daily Challenge introduction video to explain it better
- Fixed a crash related to "Hoops"
Version 7.0.1 | 28 Jan 2017
- The selection of mutators is now based on various controlled chaos gameplay elements, instead of being fully random
- Fixed a crash related to Daily Challenges
- Fixed crash related to "Loot Grab" networking
- Fixed an exploit where clients weren't losing health while using emotes
- The game checks for steaming software only once per session now, isntead of every time you access the menu
- Improved expressions for certain characters
- Hopefully fixed a problem where the game would lag if the host of the server would alt + tab
1 Year Adventure Update
Version 7.0.0 | 24 Jan 2017
-
Big additions
- New Game Mode: "Souls"
- 2 New Mutators: "RNG Dice" & "Turbo Mode"
- 2 New Characters: "Ake" & "VR Potato"
-
Changes
- Simplified screen for the Daily Challenge
- Music transitions smoother from the score screen to the instructions screen
- "Statistics" button is hidden for players under level 3
- Fixed a leftover character being rendered in the controller remapping screen
- Fixed a crash related to "Boss Fight"
- Mods screen has an intro animation now
- Daily Challenge screen has an intro animation now
- Added custom "Dice" animation for the "RNG Dice" mutator
- Added icons for the abandoned game modes... for consistency purposes
- Added one extra mode to the pool of Twitch selected modes
- Fixed ballance issues with "Twitch Drop Kill" mode when there are a lot of viewers
- Fixed a bug where the camera was zooming in on the wrong player during "Hat Chase"
- Servers are now killed if the host force quits the game
- Daily Challenge leaderboard now shows only scores from today
- Added the red "X" icon for various pop-ups throughout the game
- The game will detect when a streaming software is open and will recommend turning Twitch Mode on
- Anniversary update with party hats and gift explosions!
Version 6.0.4 | 6 Jan 2016
- Fixed a bug where the "Item Unlock" animation froze if Post Processing was turned off
- Increased bullet spawn rate in Super Hot
- Improved speed of fetching ping values in the Server Browser screen
- The background is now blurred during the "Waiting for other players" screen
- Added more fake facts during the "Waiting for other players" screen
- Fixed a bug where original background assets were unnecessary saved inside the .level files
- Fixed a bug related to the "Goal" text in the score screen with ultra-wide resolutions
- Replaced the Mutators "Yes/No" in the Server Browser with icons
- Fixed invitation notifications not going away in ultra-wide resolutions
- Fixed a bug where your character color wasn't matching your team color when joining an on-going match
- Removed useless black bars on the side during the lobby in ultra-wide resolutions
Version 6.0.3 | 23 Dec 2016
- Added 8 new achievements for the 4 new game modes (4 of which are daily missions)
- Changed the logic of the random "upcoming game mode" pick in order to make a better and more intense gameplay experience
- You can now pick more than 7 game modes in local games if you increase the time limit enough
- Fixed a bug where the game thought you didn't finish the introduction phase. Now it's based on the existence of XP on our server instead of a local variable
- Added the ability to go back to menu from the initial "introduction phase"
- Fixed the "Confusion" mutator not scrambling text in the "Waiting for other players" screen
- Fixed a crash related to online "Hat Chase"
- Fixed a visual bug where the timer white circle wouldn't appear if you would quit the previous match during sudden death
- Added better sound effects for "Static Bounce"
- Fixed a crash related to the controller rebinding buttons screen
- Fixed a bug in "Mind Control" introduced by the "Teams" mechanic
- Added controller assets above AI players during "Convention Mode"
- Fixed the depth of various in-game elements like the rocket in "Rocket Run" and the candies in "Sugar Rush" to be over the snow layer
Version 6.0.2 | 22 Dec 2016
- SORRY, due to an error, you will have to play through the introduction phase again... sorry :(
- Fixed a bug where the boss would always lose in "Boss Fight"
- Fixed crash with "Super Hot" (again)
- Improved snow texture wrapping
- Fixed a crash related to snow generation
- Added more debugging to find out an obscure bug in "Boss Fight"
- Re-added the files for "Blow Back" to avoid crashes for players who still have the old-files (because Steam)
- Changed the online chat colors based on your team color
- Ping now changes color based on its value in the server browser screen
- Fixed the running particles coming out of the wrong side of the player while being upside down because of the "VVVVVV" mutator
- Added running particles in the Editor
- Added the ability to start testing a level in the editor by pressing the "Start" button on a controller
- Fixed a bug related to joining mid-game during a "Loot Grab" round
- Fixed a visual glitch where the game was thinking you were attempting to abandon a match by going back to the menu after the match ended
- Added randomization in the snowflake particle size
- Added smooth keyboard/controller scrolling in all the lists like Statistics and Mods
Version 6.0.1 | 20 Dec 2016
- Fixed crash related to "Super Hot" Mode
- Fixed a typo in the game's files
Non-Denominational Winter Holiday Update
Version 6.0.0 | 20 Dec 2016
-
Big additions
- Ability to pick teams and create 2v2,2v1 & 3v1 matches
- New Game Modes: Super Hot, Detonation Zone, Building Blocks
- Redesigned Blowback into "Static Bounce"
- 2 New Mutators: Life Hug and Confusion
- Re-worked the way automatic matchmaking works
- 7 New Characters
- Ability to re-bind the controller button functionalities
-
User Interface
- Display server ping in the "Server Browser" screen
- Rearranged buttons in the "Play Online" screen
- Removed the "Join IP" button
- Removed mini-stats under the "Points Gathered","Favorite Mode" etc. stats.
- Added "Change Log" in the options screen
- Cleaned up the Video and General options screen to make them less complicated
- In the Stats screen, game modes are sorted by rounds played
- Lowered the opacity on the ping icon in online lobbies
- Moved the XP and unlock progress bars from the Collection screen to the Stats one
- Ability to go directly to controller remapping screen if game detects an unkown controller
- Made the game mode roulette in the score screen slightly wider to accomodate longer game mode names
-
Gameplay
- Moved the jump tiles in a Sugar Rush level so players don't spawn on team and die instantly in case the "Hardcore" mutator is on
-
Others
- Fixed a bug where splash screens were unskipable with a controller
- Fixed the offset pivot point for the basketball in Hoops. It was a mistake from the Haloween Edition
- Fixed the alignment on the fat bodies of characters. This was broken for the past 3 years :D
- Made "LifeBarFace" assets for characters optional instead of mandatory.
-
Winter Edition
- Festive splash screens
- When a character dies, gift boxes appear!
- Snow particles in menu background
- Festive Spike Ball and Basket Ball!
- Snow particles in-game
- Snow deposited throughout the levels
- Cute red hat instead of crown for winners
- Gift box instead of wooden crate on item unlock
- Snowballs instead of bullets in JumpShot
- Splatters are now white
-
Things that nobody will ever notice
- Fixed the "Save Replay" text from being too big for the button in the Editor
- Lowered the initial default music volume
- Removed the "MouseLock" option
- Editor now invisibly simulates the in-game timer so gameplay elements get affected by it (Like the bombs in Detoation Zone)
- Maybe we've added a cheat code that allows you to change editions from the options screen...
- Removed a debug key that simulated the abandon penalty animation
- Enabled the third variation of background splatters that has been in the texture since forever but never used in code
- Disabled local appdata caching of characters expressions data, it's stored in RAM now per session
Version X.X.X | 3 Nov 2016
- This is the 100th update... no changes really, just a virtual high five! :D
Version 5.0.9 | 3 Nov 2016
- HUGE CHANGE: Network packets are now received in a separate thread, which means that any potential fps drop caused by this in the past should be gone
- Removed the un-used "Microphone level" slider in the Twitch Mode option screen
- Restructured Audio options screen for better order
- Made score tower always use the same font regardless of language (it was screwed up for Chinese)
- Fixed a bug related to registering the "Speed Run" daily mission
- Fixed bug where Daily Challenges awarded XP while the player was on abandon penalty
Version 5.0.8 | 29 Oct 2016
- Fixed bug where the ceiling tiles of Shifty Ground didn't become deadly with the VVVVVV mutator
- Made the penalty rounds number going down more obvious
- Changed the spoopy brain crown to a GOLDEN BRAIN! BECAUSE WE CAN!
- More gibs spawn on death... :)
- Editor: Fixed a bug with the character diagnosis not detecting missing files (now it does)
- Announcer preview lines now stop when you highlight the option "None"
- Minor tweak to how the abandon system works
- Added a new person in the credits screen, FIND HER
Version 5.0.7 | 28 Oct 2016 (Spoopy Edition)
- New legendary character - MAW
- New creepy announcer - Spoopy Guy
- Added an "Editions" system that allows us to easily change the game visually for special events like Halloween
- Added underwater goggles for all character while the Underwater mutator is active
- The game was previously limited to 9 props per texture sheet, not the case anymore
- Added a blank running SFX for modding purposes
- Increased the resolution of the golden winner crown, it was pixelated and it was bothering me
- Editor: Character diagnostics now report missing assets from the sheet that are present in the anim.json
- Editor: Fixed bug related to Replay loading level window modal
- Spoopy Edition: Added new menu background video
- Spoopy Edition: Splash screens are bloody now
- Spoopy Edition: Bloody gibs explode out of characters on death now
- Spoopy Edition: All background splatters are red (and there are more of them!)
- Spoopy Edition: Lights flicker every now and then to make the mood more spoopy
- Spoopy Edition: Spice character's eyes glow red
- Spoopy Edition: The original soundtrack menu theme is slowed down
- Spoopy Edition: All particles are skulls
- Spoopy Edition: Levels are covered with cobwebs
- Spoopy Edition: The tesla gun in Boss Fight was replaced with a magic wand
- Spoopy Edition: The rocket in Rocker Run is a seeking ghost (and the target is replaced with skulls)
- Spoopy Edition: The bullets in Heavy Bullets were replaced with candy corn
- Spoopy Edition: The hat in Hat Chase is a witch hat now
- Spoopy Edition: The ball in Spike Ball had a skull embedded in its center
- Spoopy Edition: The basketball in Hoops was replaced with a pumpkin
- Spoopy Edition: The loot spawning portal in Loot Grab is... spoopy
- Spoopy Edition: The bombs dropped with "Bomb Drop" mutator have been replaced by pumpkins
- Spoopy Edition: The bomb in Bomb Tag is a pumpkin... we don't know why
- Spoopy Edition: The AOE scare effect in Ghost Scare has a huge skull on it now
- Spoopy Edition: The golden winner crown was replaced with a cracked skull n' brain
- Spoopy Edition: Only halloween-y character fill the screen during Decoys mutator now
- Spoopy Edition: Props are now halloween themed (candies, ghosts and pumpkins... and chunks of meat)
Version 5.0.6 | 24 Oct 2016
- Quitting a game while having a "poor connection" only counts as half an abandon now
- The boss flashes red when taking damage in Boss Fight
- Hopefully fixed the linux botting problem
- Fixed "Slam!" achievement now working properly
- Fixed inconsistent button icons appearing when an unknown gamepad is used
- The game will detect and let you know when an unkown gamepad is used
- Added an "Example Mod" in the mods folder to encourage the curious ones
- Fixed visual bug with flickering ground tiles when Ambient Occlusion is on
- Editor - Added more source files for EditorUI, Tiles, UI, Bg Assets & more in the Devkit folder
- Editor - Ability to change the depth of background assets through the context menu
- Editor - Replaced the "Tips" cutton in the top right with a "Hide UI" button
- Editor - Level loading window has tabs for "My Levels", "Official Levels" and "Modded Levels" now
- Editor - Added the ability to toggle between normal and fat body in the character viewer
- Editor - Added real time diagnostics that report missing files in the character viewer
- Editor - Added a healthbar in the character viewer with offset values
- Editor - Hidden characters no longer show up in the character viewer (they were clogging up the list)
- Editor - The editor UI is no longer visible while the character viewer is on screen
- Editor - The level saving animation has a SFX now
- Editor - Fixed a tiny bug where the "Save As" level name text bar looked highlighted but it wasn't
- Editor - Ambient occlusion re-freshes on level load, no more funky shadows everywhere
- Editor - Had to remove the "Author" column in the level loading window to avoid slow loading times
- Editor - Fixed the trash button in level loading window. Hopefully it works now
- Editor - Added game mode icons in the level loading list
- Editor - Added falling sfx when Joe falls to his death after the level is deleted
- Editor - Fixed a blind spot on the bottom of the screen preventing you from placing tiles there
- Editor - Color tiles are now solid and can be walked on during editing
- Editor - Fixed various bugs related to scroll bars
- Editor - Fixed bug where ground tiles remained deadly after testing Shifty Grounds
- Editor - Props no longer float FOREVER after using the Underwater Mutator
- Editor - Added a "No Mutator" icon instead of a blank empty sad space
- Editor - Added the leading marker representation during camera placement adjustment
- Editor - Updated tooltip texts to be relevant. They were seriously old
- Editor - Added custom text editing cursor, it no longer turns into the OS cursor
- Editor - Changed the color of previously orange scroll bars to light blue, has anyone noticed?
- Editor - Fixed a crash when flipping props (who does that?)
- Editor - Fixed a crash related to deleting tiles (and fixed the zombie context menu as well)
- Editor - We now skip the exit confirmation on Alt+F4 to make it faster
- Editor - You can no longer delete UI elements... this bug has been around for over two years now.
- Editor - Added visible shortcut keys in the bottom right corner of the editor
- Editor - Added alternative one letter shortcuts like "N", "L" & "S" for faster menu button access
Version 5.0.5 | 7 Oct 2016
- Fixed potential booting problem on linux caused by line endings
- Added Idle warning before getting kicked in a lobby
- Added automatic friends list refresh
- Added "Player Joined/Left" notifications in the in-game chat
- Added options for chat profanity filters and AI sentience
- Added more AI Bots chat lines
- Added a new resolution option in the editor
- Fixed the NSFW mutator on old GPUs
- Added a "Devkit" folder with a bunch of source files for modders
- Fixed a crash when leaving a local game with bots
- Tweaked Sugar Rush level to accomodate Stabilizer mutator
- Improved wording on game mode mastering progress bars
- Mutator settings are now remembered in hosted lobbies
- Grouped developer settings under an "Advanced" tab
- Fixed crash related to underwater mutator
- Added alert sound effects that play regardless of volume (can be toggled)
- Fixed obscure bug with obscure controllers, seriously, use xbox or PS ones... please
- Fixed a crash related to accepting invites
- Unlocking hidden characters now working in the character selection screen
- Allowed infinite scrolling for Yes/No in the mutator toggle pop-up
- Fixed crash related to updating already published mods
- AI Bots will now spam the ready button if you wait too long
Version 5.0.4 | 22 Sep 2016
- Fixed various problems related to edge case scenarios where XP and items were not allocated correctly
- Fixed a crash during the loading transition
- Fixed crash realted to NSFW mutator
- Fixed crash related to Loot Grab assets and animations
- Fixed a bug that caused the ball to be un-grab-able in Hoops after a player dies while holding it
- Made teleporters more obvious in the LootGrab level
Version 5.0.3 | 21 Sep 2016
- Fixed a crash related to Decoys where the player didn't have enough skins for them to use
- Fixed a crash related to UTF-8... freaking funky characters
Version 5.0.2 | 21 Sep 2016
- Added 3 new Daily Missions
- Fixed a crash with Loot Grab
Version 5.0.1 | 21 Sep 2016
- Added working ceiling death tiles in Shifty Grounds with the VVVVVV mutator
- Lowered gun charge time in God Gun with VVVVVV mutator
- Increased platform acceleration in Vertigo with the VVVVVV mutator
- Made deadly ground last longer in Shifty Grounds with Underwater mutator
- Added a 1.3 seconds cooldown and lowered the boss's teleportation in Boss Fight with Teleportation mutator
- Added the ability for bombs to damage the boss in Boss Fight with Bomb Drop mutator
- Improved the timing in some Lily Pichu announcer lines
- Better Mind Control AI logic
- Removed the "rumble not working on win 10 due to drivers" string from the options screen... yay for fixed rumble!
Best Value Update
Version 5.0.0 | 21 Sep 2016
-
Big additions
- New Game Modes: Loot Grab & Mind Control
- New Mutator: Stabilizer, Decoys, Underwater, VVVVVV, NSFW & Bomb Drop
- Abandon Penalties
- Item Unlocks instead of Master Achievements
- New Announcer: LilyPichu
- Improved XP verification
- In-Game Chat
-
User Interface
- Optimized mode voting screen so only the videos that are on screen play, making the transition much smoother
- Stats screen animate scroll to the game mode you mastered after item unlock.
- Added option for "Convention Mode" in the general options screen
- Moved Mutator and time indicators at the top of online lobbies
- Allowed the in-game chat to dynamically alter UI elements like the mode voting playlist and the score screen upcoming-game roulette
- Slightly shifted UI elements around in online matches to accomodate the in-game chat
- Cached level locally so it gets displayed correctly when the server cannot be reached
- User avatar and level are replaced with "Server cannot be reached" text when the game can't reach our servers or Steam (instead of disappearing completely)
- Greyed out menu buttons that heavily used Steam integration when Steam is not opened
-
Gameplay
- Increased the max speed of Vertigo by 50%
- The charge time in God Gun gets shorter over time
- Changed Ghost Ability unlock level from 6 to 10
- Restructured mutators in tiers of 4 instead of individual unlocks
- Removed "Lights Off" from Daily Challenge rotation
- Disabled sudden death in Boss Fight
- Reduced mastery of a game mode from 500 rounds to 300. Item unlocks on mastery instead of achievement.
-
Audio
- Removed a bug where the announcer would say "Level Up" when you unlocked an item through other means
- Proper use of lowpass filter during Underwater mutator
- Added a minimal delay for very fast looping sounds to prevent audio artifacts
-
Others
- Refactored the controller code, fixing multiple non-working controllers and bringing rumble back to Windows 10
- Fixed a bug that allowed players to use VVVVVV during countdowns
- Started developing a new game mode and decided it's not good enough
- Fixed an optimization problem where decoys were rendering off-screen
- Blessed AI with the ability to use the in-game chat
- Fixed a bug where "Replaced with AI" slots were not passing properly back to the lobby
- Fixed a crash caused by a mid-game join
- Added special support for thumbstick movement for the Underwater mutator
- Fixed a crash when Steam was not initialized
- Added Jon "Carnage" as a hidden character to surprize him on the Twitch stage and left it there for sh#&z and giggles
-
Things that nobody will ever notice
- Lowered the screenshake in Twitch QWERTY Bombs
- Fixed the visual glitch that occurred when both left and right movement arrows were held
- In Editor, mutators render on separate columns if they go out-of-screen
- In Editor, mutators have a better color scheme
- Fixed a visual glitch with players rotating too much with the Underwater mutator
- Increased several characters' self esteem
- Prevented edge case scenarios in Boss Fight, God Gun and Heavy Bullets for the Underwater mutator
- Fixed a visual bug where some mutator icons were slightly bigger than others (like, 5% bigger, seriously why do I even care about this?)
- Fixed a bug where lobbies wouldn't remember their mutator status
- Fixed a - stupid - bug where the game would become unplayable after a player left during a round of Mind Control because the characters controls wouldn't go back
- Fixed a bug related to player spawning both in-game and editor
- Fixed "The cursed Joshua highlight rectangle" in conventionmode lobbies
- The correct randomized controller is used during conventionmode mode voting
- You now have to cycle left to go from mutators "Yes" to "No" instead of right
Version 4.0.6 | 12 Aug 2016
- Improved timer graphics, looking slightly smoother without requiring AA
- Fixed a bug where AI Bots would get replaced with idle "players" in lobbies
- Removed the ability to trigger the teleportation mutator with the ALT key (Only jump works now)
- Added experimental native dance pad control support
- Improved Tesla Gun graphics in Boss Fight
- Fixed a bug where XP wouldn't carry over after a host migration
- Fixed crash related to mutator selection with a low level
- Killing the boss in Boss Fight no longer counts towards the achievement for the boss himself
- Fixed crash on missing sound files
- Fixed crash during host migration from mode voting
- Replaced the ground tiles with Health Tiles in Twitch Drop Kill mode
- Added a ceiling in Twitch Drop Kill mode to accomodate upcoming mutators
- Prevent "Level Up" screen from showing up by mistake when you didn't actually leveled up
- Twitch mutator selection is no longer always the one in the middle
Version 4.0.5 | 22 July 2016
- Fixed in-game soundtrack not randomizing tracks
- Soundtrack mods can now be used online
- Fixed a pretty common BossFight crash
- Fixed various visual bugs in non 16:9 aspect ratio
- Fixed a bug where you couldn't regenerate life in Twitch DropKill because of the platform speed
- Added a "Update published mods" section in the modding wiki
- Removed the mandatory "_1" sufix from Announcer lines files (makes things easier)
- Fixed a crash related to soundtracks missing tracks
Version 4.0.4 | 21 July 2016
- Fixed bugs related to steam inventory items (The game wasn't receiving the item details from Steam so we moved it to our own server)
- "Love.exe stopped working" Plays.tv warning for machines using AMD cards
- Updated Engine on Macs (Mods suggestions now work on OSX)
- Cleaned up some assets and code related to game mode selection
- Fixed crash related to mods
- Improved winner sunrays in score screen for non 16:9 aspect ratio
- Prettier "Time's Up", "Sudden Death" & "Level Up" text assets
Version 4.0.3 | 12 July 2016
- Fixed bullets not spawning in "Heavy Bullets"
- Fixed various issues with the ball getting stuck in "Hoops"
- Fixed a crash related to missing songs in a soundtrack
- Developers are now yellow in the online chat list
- Better winner particles in the score screen
Version 4.0.2 | 8 July 2016
- Fixed a bug that prevented "Boss Fight" to show up in online matches
- Fixed the crashes related to "Asset missing"
Version 4.0.1 | 7 July 2016
- Fixed problem with the game not running on Mac
- Fixed a bug where the chat would stop working after a while
- Fixed minor bug related to host migration
- Fixed a crash related to outline cache
Toxic Update
Version 4.0.0 | 6 July 2016
-
Big Additions
- New Game Modes - Hoops, Boss Fight and God Gun
- Online Chat
- Emotes - The ability to use the right thumbstick (or Shift + arrow keys) to spawn emote in online matches
- Host Migration - When the host leaves the game, the server will migrate to one of the existing players, keeping the match going
- AFK Bots - When a player leaves mid-game, an AI bot will take his place automatically
- New Characters
- New Mutator - Fly or Die - Only regenerate health while in mid-air
- Character Mod Suggestions at the end of local games with the ability to subscribe with a single button press
-
UI
- Added support for touch-screen controls on windows machines (Like Microsoft Surface)
- Replaced the old menu background video with a new one featuring the new game modes
- The green countdown numbers in lobbies now vibrate when they are about to hit 0
- In the editor, game modes are now rendered on two columns. There were so many they got off-screen.
- New game modes will now display a "NEW" tag in mode voting screen
- Added a "Reload" button in the Character Preview mode in the Editor
- Fixed a bug related to chat getting stuck after going into a lobby
- Game modes are now considered "NEW" if you have less than 40 rounds in them
- Score screen winner particles!
-
Gameplay
- In Twitch Mode, the game will take into account all messages from all players on the server, not only the host's
- Inactive hosts will be kicked from their own server after 120 seconds of inactivity in the lobby.
- Slightly increased the time for most game modes by an average of 5 seconds
- In "Spike Ball" the ball is not lethal before it starts moving (it's also desaturated to indicate that)
- In "Bomg Tag", the time it takes for the bomb to explode was increased from 6.35 to 8 seconds
- In "Sugar Rush" the last candy moves towards the mid-point between the remaining two players at a much slower speed
- Hosts can no longer pull you out of the end-of-match screen
- Fixed a soft lock during mutator selection in case the player selecting leaves the game
-
Audio
- Soundtrack Packs - Ability to pick different soundtracks from the audio settings screen (supports modded soundtrack packs as well)
- Fixed crash related to soudntrack switching after an online match
- Changed the SFX of the bomb exploding in Bomb Tag
- Removed "The Wine Kone" announcer because of poor audio quality :(
- Added in "Heavy Bullets" announcer lines for most announcers
-
Others
- Added new Daily Missions in the daily rotation.
- Basic spam filter for online chat
- Fixed that one crash in that one place
- Fixed a bug where emotes were not cleaned up properly and they would carry over to the next game mode
- Improved LAN game testing
- New achievements!
- Disable movement while Shift is held down to use emotes
-
Things that nobody will ever notice
- Improved Ambient Occlusion quality and performance
- Official support for 8Bitdo Zero controllers
- Game no longer stutters when cycling through announcers, they are pre-loaded when the screen opens now.
- Added a debug keys toggle in startup.ini for development purposes
- The crown placement got broken in the winner screen but we fixed it. I'm not sure why I included this change in here.
- Fixed time scale issues in the editor, makes testing easier.
- The mutator on/off status wasn't synced in online lobbies, now it is
- Removed old unused sound effects
- Fixed a rare bug where a "Draw" round would show up as the host winning on clients' screens
- In ConventionMode, the hidden characters and difficult mutators are disabled, and the first mutator vote comes after the 3rd round instead of before the first
- The "You forgot to move" text in score screen no longer shows up if you died because of the "Move And Die" mutator
- Game Modes take less time to randomize into place in the mode voting screen
Version 3.0.4 | 15 May 2016
- Fixed various bugs related to the "out of memory" crash
- Applied memory leak fixed from newer Love2D versions
- Added the option to mute the audio while game is out of focus
- Fixed a crash in Spike Ball
- Added fancy animation to Mode Selection screen
Version 3.0.3 | 5 May 2016
- Fixed a minor code slip that made all characters derpy
- Made several adjustments to the "Glitch" appearances throughout the game
- Fixed a minor error in the Credits screen
Version 3.0.2 | 5 May 2016
- Made structural changes to our servers so they don't crash anymore (This was the cause of occasional XP loss)
- Fixed crash related to latency compensation in "Spike Ball"
- Fixed crash related to the death tiles in "Shifty Ground"
- Fixed crash when sorting lobby list with servers with number names
- Fix crash if the TwitchBalance platform doesn't load in time
- Renamed the "Dutch" language to "Nederlands (Dutch)" + Various fixes to strings
- Added something, somewhere in the game
- Improved overall game stability
- Made the TwitchBalance votes more powerful
- Optimized the twitch viewers pull so it doesn't crash our servers anymore
Version 3.0.1 | 29 Apr 2016
- Fixed line ends bug preventing the game from launching on OSX and Linux machines
- Fixed a crash related to "HugeTextSheet"
- Fixed a bug where the timer sound wouldn't stop after backing out of the Mode Selection screen in local Twitch Mode
- Scrolling credits screen to fit all the awesome people who have helped make the game awesome!
- Added extra text about twitch functionality in Twitch Mode Settings screen
- Added a 40 seconds limit on every special Twitch Game Mode in case of lack of chat activity
- Fixed a bug where the new mode "Heavy Bullets" wasn't considered an unlockable mode
- Fixed crash related to networking in "Heavy Bullets"
- Viewers can now vote for multiple game modes during mode voting in Twitch Mode
- Fixed a visual bug that caused the explosion particles from QWERTY bomb to be present in all he other modes
Viewers vs Streamers Update
Version 3.0.0 | 29 Apr 2016
-
Big Additions
- Added Ambient Occlusion, giving a more pleasing aesthetic to the entire level
- Teleportation Mutator, you can now go through walls!
- New game mode: Heavy Bullets inspired by the awesome game "Heavy Bullets" (thanks @terrivellmann)
- New characters! Including cameos from Shovel Knight, Glitch from Twitch and TankMan from Newgrounds
- Twitch integration where viewers can influence the game!
- Special twitch-based game modes where viewers control obstacles directly through the chat
- Awesome new achievements
- Announcer selection screen when the game is booted up for the first time
- Grumpy Egoraptor (Arin) Announcer
-
UI
- The characters' descriptions are now displayed in the character selection screen
- Added a "Death Reason" animation in the score screen which reminds you when you die because you haven't moved
- Improved the UI for displaying mutator and match length status in lobbies
- Optimized UI so it doesn't lag where there are big lists displayed
- Added icons to certain pop-up messages to make them easier to identify
- Added a scrolling "Goal" text on the goal line in the score screen
- Added a Twitch Mode settings screen
- Extended the "Freeze Mode Selection videos on low framerates after X seconds" by 2 seconds
-
Gameplay
- Fixed various problems with online play.
- Fixed a bug where players could teleport outside of the level with the Teleportator Mutator
- Lowered the nr. of rounds required to reach the Daily Challenge Badges
- Fixed a bug that caused the Daily Challenge mutator to be the same
- Disabled the option of turning Mutators off while TwitchMode is on
- Made all the vote options during TwitchMode pulsate
- Improved Heavy Bullets AI
- Changed the number of "rounds per minute" from 2 to 1
- You can now go back to menu from local Mode Voting (ONLY local)
-
Audio
- Announcer lines now loop while the "Announcer" option is highlighted
- The programmer's words "Fixed a typo that caused horrible things to happen"
- Added freaking amazing gun sounds for Heavy Bullets <3
-
Others
- Added Dutch translation!
- Fixed a networking issue related to jetpacks
- Whispers now pull emotes as well
- Fixed a bug where votes weren't registering anymore in Twitch Mode after a TwitchLaser round
- Fixed problem with the Death reason not getting removed correctly after score screen
- Fixed a bug where the game couldn't fetch the number of viewers in twitch mode, so now it default to 100.
- Spent a significant amount of time working on a feature that couldn't be released with this update :<
- Fixed a bug related to saving and loading replays with mutators in them
- Fixed utf8 bug related to twitch whispers
- Fixed lasers using hardcoded timers instead of animation labels
- Fixed a lack of polish where the Mutator Wheel wouldn't trigger right when you got selected during mutator selection.
- Fixed a crash related to the JoeArray data
- Added fancy laser assets for the lasers in Twitch Lasers... lasers.
- Fixed a crash when the Steam username was nil
- Made one more character self aware.
- Experimented with microphone input (still work in progress)
- Experimented with a "slow motion" twitch mode but removed it due to time constraints.
- Fixed the way "rounds played" were tracked in "Shifty Ground" and "Spike Ball"
- Made the first project git commit during flight from an airplane's wifi.
- Prevented the need for a restart after changing the twitch channel for TwitchMode
-
Editor
- You can now use mutators in the editor!
- The replay system can also use mutators
- Ability to change skins in the editor replay system
- Renamed the "ChainsawDrop" entity in the editor to "DropPoint" so it can be used universally in multiple game modes
-
Super Small Things
- In the mutators pop-up, the "No" option is on the left now, rather than the previous "right"
- Fixed a bug where the character description wouldn't get removed properly after leaving the lobby
- Temporarily disable "Death Reason" animation while the "Move and Die" mutator is on
- Removed the baked shadows from the background assets
- Fixed some controller assignment problems in conventionmode (PAX EAST)
- Replaced lasers labled "Top1" "top2" to "Tango" "Whiskey" etc...
- Renamed "Poop" and "Wizard" to "Poopster" and "Unfortunate Trevor"
- Fixed a crash that occurred when you Alt+F4 out of the game. No idea why we fixed this...
- Cleaned up the devconsole prints on boot
Version 2.0.3 | 7 Apr 2016
- Removed some work in progress elements that weren't ready for the public build yet (Sorry, my bad) :3
Version 2.0.2 | 6 Apr 2016
- Fixed a common crash related to mid-game joining
- Removed any legacy "Light system" code to potentially improve performance
- Playing a bigger number of rounds in a single match grants you even more XP than it did before
Version 2.0.1 | 26 Mar 2016
- Fixed a handful of user reported problems
- Fixed the black background now filling the entire screen on resolutions higher than 1080p
- Made characters slowly realize that they are inside a video game and look around in the lobby
- Fixed bug where players weren't spawning as ghosts after mid-game join
- Fixed bug with the character sheet showing up during Skin Swapper Mutator
- Added Mutator icon in the Daily Challenge screen
- Removed BlowBack from Daily Challenge
- Prevented "Game Length" highlight from showing up by default in the "Host Server" screen
- Prevented the game from running at a higher resolution than the monitor's native one
- Fixed a bug where Draw and Time Out animations keep playing within the menu
- Improved Japanese announcer lines and added mystery lines
- Prevent accepting invites during menu/party transitions etc
- Optimized the biggest in-game texture which was the "Shine" animation. It's now made with code
Mutators Update
Version 2.0.0 | 10 Mar 2016
-
Big Additions
- Mutators
- New game modes: Spike Ball + Shifty Ground
- Seven new characters
- New levels
- Announcers
- New UI leading marker
- Ability to have multiple local players in online games
- Ability to join an on-going match
-
Gameplay
- Fixed a crash when a round ended in "Draw"
- Fixed a bug that prevented the players from showing up during the "Draw" animation
- Fixed a bug where the health wasn't draining during sudden death while the Move and Die mutator was on
- Added in a time limit for mutator selection
- Added a 1 second delay for the ghosts' deadly touch
- Prevented the death tiles from killing you in Shifty Ground when they start disappearing
- Disabled Jetpacks for ghosts
- Prevented the same player form being selected twice in a row for mutator selection
- Ghosts can now use jump tiles
- Decoupled character velocity from health regeneration, fixing the problem of insta-death in BlowBack while the Move and Die mutator was on
- Prevented the AI from running to their death while the Move and Die mutator is on (except in SpeedRun)
-
User Interface
- Fixed depth problem with the leading marker
- Added mutator icon in the instructions screen & "waiting for other players" screen
- Made the leading player colored bar flash in the leading marker
- Made the mutator icons randomize for a second when they first appear on screen
- Made "Mutators" to be considered as special abilities
- Added "Mutators" pop-up when you host a server with friends
- Added icons for the Game Length, Password and Mutators pop-ups when you host a server
- Added a new "Local" button for each empty slot in online lobbies allowing you to add extra local players
- Fixed a bug where the wrong color was flashing in the leading marker
- Added "loading" animations in the empty slots of online lobbies without a password while "looking for other players"
- Fixed possible crash when the mutators selection screen was destroyed
- Added a "Mutators" option in the "Host Server" screen
- Made the winner descend even slower in the score screen
-
Audio
- Prevent announcer lines from overlapping
- Added preview lines when cycling through announcers in the Audio Settings
- Applied a low pass filter on the winner track while the announcer is talking
- Fixed various problems related to announcer compatibility
- A zooming in/out sound effect was added in Sugar Rush and Spike Ball
-
Others
- Fixed various crashes reported by players... it's a never-ending stream :(
- Removed zombie processes going on in the background after the game was closed
- Improved SpeedRun AI by removing the manual waypoint system
- Fixed a bug where jetpack particles were rendering behind the background assets
- Added mutators in the Level Editor
- Masked the character's face in the health bars so it doesn't get out of bounds (like Stashy used to do)
- Prevented a soft-lock by making a player auto pick a mutator in case he quits during selection
- Fixed a crash related to input method when joining an on-going match
- Ignore invites to the current lobby to avoid weird crashes.
- Added networking prediction to Spike Ball and Shifty Ground to compensate latency
- Fixed a bug where the mutator selection screen was triggered 2 rounds in a row
- Ability to "Cancel" the online server pop-ups instead of being forced to "Confirm"
- Fixed various visual bugs caused by the Skin Swapper mutator
- Fixed the characters healthbar faces offset during Skin Swapping
- Added AI selected mutators in the Daily Challenge
- Changed the BlowBack description
- Improved the eye mask algorithm to be more forgiving and prevent crashes when the masks aren't perfect
- Added memory usage + graphics stats to crash reports in order to investigate "out of memory" crashes
- Fixed bug where mutators settings would get whipped after inviting friends to your lobby
- Fixed a bug where the daily challenge in-between-rounds screen couldn't be skipped
-
Small things that nobody will ever notice
- Fixed that funky upside down frame when a player died
- Fixed a Daily Challenge exploit
- Made the spike ball hitbox smaller
- The hat wearer flashes in Hat Chase
- Overhaul of the scoring and rank system to accommodate the new leading marker
- Characters will now remember their expressions in mode voting, instead of randomizing every time they move
- Added jumping dust animation on double jumps
- Fixed a bug where ghosts could infinitely jump while touching another player
- Fixed a bug where double jumping wasn't possible on multiple controllers
- Prevented the mode name from showing up at the top of the screen in the instructional phase
Version 1.1.6 | 26 Feb 2016
- Added Japanese language support
- Fixed a bug where the camera would unintentionally zoom in and follow a player
- Prevented the same candy dispenser from being picked twice in a row in Sugar Rush
- Fixed bug where ghosts would be visible after teleporting in Ghost Scare
- Fixed a bug where the chromatic aberration wouldn't be reset at the beginning of a round
- Added a specific message when the host closes the server instead of "Host left"
- Fixed a crash related to Sugar Rush
- Fixed common "State Doesn't Exist" crash
- Fixed various bugs
Version 1.1.5 | 13 Feb 2016
- Improved error logging when a user loses connection to host to identify potential problems
- Added Simplified Chinese translation
- Fixed a bug where the Win Rate would display NaN%
- Added additional checks on crashes caused by mods so the game points that out
Version 1.1.4 | 12 Feb 2016
- Crashes report automatically now, no need to do it manually anymore (this means better bug tracking and more efficient patches)
- Converted "Rounds Played" and "Wins" into a "Win Rate" percentage
- Improved AI in Vertigo
- Made sure all players spawn on different platforms in Vertigo
- Fixed a weird bug related to the player's position in Speed Run rounds
- Added additional debug info to the "netcode" debug screen including MatchID
- Cleaned up unused assets in the game files
Version 1.1.3 | 8 Feb 2016
- Several optimizations to tiles and objects in the hopes of pleasing the frame rate gods
- Fixed several user reported crashes
- Ability to have per-level timer for Speed Run maps in the editor
- Collection screen progress bar now tween into place
- Added a version check when somebody tries to join a server through friend invite
- Fixed a bug where the falling blocks achievements triggering in the tutorial
- Added some... eggs :D
- Fixed a potential issue with permission of reading/writing startup.ini on certain machines
- Progression bars in the Statistics screen turn golden upon 100%
- Fixed the annoying double sound effect bug on hovering over the lobby buttons
- Added an option to turn off screenshake in the Video Options screen
- Added a dedicated "Chromatic Aberration" option separated from the Post Processing one
- Fixed a rare case where the player's rank in Speed Run would glitch out
- "Rounds Played" counter in the score screen resets after going back to menu
- Fixed a bug where the "Kabloom" and "Master Avoider" achievements would trigger even if you were dead
- "Almost There" achievement now displaying the number of steps correctly, and reduced the numbe of steps from 50k to 30k
- AA disabled for all presets by default. It can still be turned on manually in the Video Options
Version 1.1.2 | 3 Feb 2016
- Fixed a pretty common crash that was caused by the last update, sorry :>
- Fixed a visual bug where in certain languages, the game mode name would spill out of its frame during Mode Voting
- In online lobbies, when everybody is ready, a countdown starts before the match begins
- Fixed the death tile animation loop
- The collection screen button wiggles if you have freshly new items unlocked
- Fixed a missing character in the Russian language
Version 1.1.1 | 29 Jan 2016
- Fixed a bug that would show the "leveling up" animation in local games
- Fixed a bug that would cause the player to get stuck in a ghost lobby without players
- Added a big number in the background representing how many modes you have to pick in Mode Voting
Version 1.1.0 | 28 Jan 2016
- Added Ukrainian translation
- Removed the ability to see game invites during Mode Voting
- Fixed a problem where the game asked you to go through the tutorial again after the "Incompatible GPU" error
- Optimizations to certain tiles in order to improve framerate
- Fixed a crash in Sugar Rush
- Made the lowest video settings not ruin textures so much
- Prevent character movement through controller from working when the game is not in focus
- Fixed a bug that caused your controller to rumble when AI was on low health
Version 1.0.9 | 26 Jan 2016
- Lowered the chances of incompatible video settings causing the "OpenGL" error on startup
- Added more log info to "out of memory" crashes for better debugging
- Fixed a bug where a character remained invisible after a Ghost Scare round
- Holding down the start button in convention mode will go back to menu
- Fixed the bad button mapping for Xbox One and wireless Xbox 360 controllers on SteamOS
- Fixed a bug that displayed the wrong server name and game length in online lobbies
Version 1.0.8 | 25 Jan 2016
- Moved the "Host Server" button from the server browser to the "Play Online" screen
- Fixed the lack of sound on SteamOS
- Added the ability to use launch commands on SteamOS
Version 1.0.7 | 24 Jan 2016
- Improved Falling blocks networking
- Made some improvement to prevent "Time outs" and loss of connection. Still needs more work!
- Added an option to set a server password in "Play with friends" servers
- Fixed crash related to Russian translation
- Fixed various networking crashes
- Disable a few debug hotkeys so they don't interfere with playing
Version 1.0.6 | 23 Jan 2016
- Fixed a bug that allowed you to pass the bomb through walls
Version 1.0.5 | 23 Jan 2016
- Networking improvements to Bomb Tag so Northernlion doesn't cry anymore
- Networking improvements to Hat Chase
Version 1.0.4 | 23 Jan 2016
- Added "Slovenian" translation
- Health bars now vibrate when they are close to 0%
- Display length of game under the server name in lobby
- Changed some english strings
- Fixed various obscure crashes
- Added a bunch of new "Facts" while you wait for the other players online
- Ability to use "convention" launch option to trigger convention mode
- Added a note in the Mod Manager to make it more clear that they are local only
- Fixed bug where in Rocket Run, if you teleported right when you died, you would turn into a black and white ghost.
Version 1.0.3 | 22 Jan 2016
- Various translations fixes
- Added some streamers/youtubers hidden characters
Version 1.0.2 | 22 Jan 2016
- Ability to use any type of input in the online lobby (both keyboard and controller)
- Fixed a crash related to the landing dust effect
- Hidden goodies ;)
- Fixed a bug that caused infinite rollover with the controller in online lobbies
- Slightly lowered the speed of the hat weaer in Hat Chase
- Removed the temporary tile next to the jump pad in Hat Chase
- Fixed the bug where global invites would display [unknown] instead of the player's name
- Improvements to the Russian and Swedish translations
Version 1.0.1 | 21 Jan 2016
- Fixed a Steam related crash
- Added a "Market" button in the Collection screen
- Fixed a problem with long names being displayed in the lobby
- Fixed a problem with a bad font in the Russian language
- Filled the empty string in Russian
Golden Master
Version 1.0.0 | 21 Jan 2016
-
Big Additions
- New game modes: Fizzle Floor, Rocket Run, Vertigo, Chainsaw Backstab, Cleanup Crew
- Added 20 new characters
- Added XP system linked to your Steam account where you can level up
- Added unlockable characters and game modes as Steam Items when you level up
- Public mode voting before each match instead of host picking the modes himself
- Ability to turn into a ghost after you die, slowing down the alive players you run into
- Implemented podium scoring system (all players gain points every round based on rank)
- Added the "Collection" screen which keeps track of your bad hoarding habits
- Added random “Daily Missions” that you can complete in online games for bonus XP
- Added a learning phase when you first play the game
- Added user friendly interface for friend invites to your game (without going through the steam overlay)
- Language selection screen when you first open the game + new languages
-
Game Modes
- BLOW BACK:
- Player slowly automatically inflate in Blow Back over time
- Screenshake in Blow Back in online games
- BOMB TAG:
- In online games, your screen flashes while you have the bomb
- The health bar of the bomb wearer flashes in sync with the bomb
- Host dictates who was killed when the bomb goes off to avoid conflictions
- SPEED RUN:
- Slight changes to the level
- GHOST SCARE:
- In online Ghost Scare, it's more obvious where your character is
- Improved networking
- HAT CHASE:
- Changed the hat behavior, it no longer falls off the wearer, it floats to a new position
- Added countdown animation for the last 5 seconds
- SUGAR RUSH:
- The last candy will float towards the middle point between the last 2 players
- There are now teleporters in Sugar Rush
-
User Interface
- Larger (colored) important buttons in the main menu
- Added Leaderboards in the Daily Challenge screen
- Added a big 5 seconds countdown at the end of rounds without sudden death
- Added clear win / lose conditions in the mode introduction screen
- Addition of "Winner" text in the score screen above the players
- Added "Level Up" animation with item unlock screen
- Added a flashing "Poor connection" sign during a match if the game detects pings higher than 150ms
- Added a “Almost Winning” message in the score screen when a player is one round away from winning
- Fixed bug where the blurred background wouldn’t fade out after the instructions screen on low end computers
- Fixed a problem with lowercase letters in non latin languages not capitalizing properly
- Ability to change the game length while in lobby through a pop-up
- Player ranks is visible after death instead of health bar
- Extra clean score screen visible before the final winner screen
- Visual change of how the characters enter the score screen (in order of local rank)
- Game modes titles are colored based on their rarity now (all common white for now)
- "Press (A) to add AI BOT" message added in the local lobby
- Ability to navigate the UI with a controller in the Server Browser screen
- Added smooth fade to black transitions between screens
- Added a “Character Viewer” in the editor
- XP bar no longer shows up if Steam is not initialized
- Display English text if a string can’t be found in a different language
- Server browser will no longer display outdated servers hosted on older versions
- Points are now displayed instead of the health bar when a player dies in the form of "+5"
- Display daily missions in the Online screen and in the bottom of "Waiting for players" screen
- Fixed a bug in online lobbies by adding a “Waiting for Host” pop-up until the host returns
- Added screen that shows your completed missions at the end of an online match
- Added a special description for the first character and mode ever unlocked
- Added a button in the “Play Locally” screen that allows you to play the introduction phase again
- Moved the “Daily Challenge” to the main menu instead of “Play Online”
- Changed the way you toggle mods in the Mod Manager and apply them
- In the score screen, the points you gained show up once your character lands on its tower
- Highlighted button in lobbies now flash constantly (we still have to fix their hover animation)
- Improved the “Waiting to spawn” message when you join an on-going match
- Improved crash screen visually + merged the 2 “report bug” buttons into one
- Added a “Bugs Found” leaderboard in the crash screen
- Scanning for servers while there are none hosted will send global invites to anybody who is in the menu
-
Experience
- Improved the overall online experience
- Ability to accept game invites with a controller directly in-game (without going through steam’s overlay)
- MORE ACHIEVEMENTS!
- Big improvement to the way clients send movement packets, improving the overall movement in online games
- Improved the method of adding extra characters in local lobbies, fixing several design problems in the process
- Temporarily removed the ability to have multiple local players in an online game
- Added an online movement smoothing system to iron out the jittery-ness of a poor connection
- Changed the number of rounds to "minutes" so the player can pick how long a game will last
- Added the red vignette in online games to make it clearer when you are about to die
- Added controller rumble when you are almost out of health
- Improved the way knockback works in online games so it no longer feels like there is any input delay
- Improved “Awareness” animation when the round starts to point out your character
- Distinctive sound effect when you kill a player online
- Ability to turn into a ghost in online games unlocked at level 6
- Added the new modes in the Daily Challenge rotation
- A new player joining a server will overwrite an AI Bot
- Idle players in both local and online games will be kicked out after 2 rounds
- Awesome “unboxing” animation when you unlock a new item… we seriously love this one :D
-
Those annoying bugs that took most of our development time
- Finally fixed the annoying “Missing MSVCP110.dll” bug that prevented the game from running on various systems
- Fixed crash related to the parsing of the language .csv file
- Fixed several bugs related to public mode voting, specifically player connecting and disconnecting during voting
- Fixed softlock where client left during score screen
- Reduced the chance to “Lost connection to host”... we still have no idea why it happens
- Fixed softlock where client left before the "new player joined" notification
- Fixed bug related to the shooting sound in online Jump Shot
- Fixed bug related to "time's up" in online games not being properly synced
- Fixed bug where the cat's eyeball disappear
- Fixed bug where jump sounds would play at the end of an online round
- Fixed bug related to the blurred background during score
- Fixed bug that wouldn't allow you to skip the level up screen with a controller
- Fixed bug where the Pirate's inflated body would have a different skin color
- Fixed bug where the "Move or Die" text at the beginning of the round would glitch out
- Fixed bug where reconnecting to a server would cause in your game to softlock
- Fixed bug related to AI navigation meshes in editor
- Fixed bug where daily missions would repeat from one day to another
- Fixed bug where the tower winner glow wasn’t aligned properly on the X axis
- Fixed de-sync problem with winner screen where client would be softlocked in it
- Fixed various broken localized strings
- If the connection to an online host is lost, the game will send you back to the main menu, instead of creating a ghost server
-
Audio
- Added a real time low-pass filter in-game
- Lowpass effect on background music during score screen
- New soundtrack composed by Jacob Lincke
- Improved the sync for the song loops, they no longer get out of sync
- Improved Mission Unlocked sound effect
- Improved XP gain sound effect
- Improved Jump Tile sound effect
-
Miscellaneous
- Updated splash screen! *yells*
- Added the ability to easily offset a character's face with a simple .ini file
- Implemented better error reporting data for corrupted image files
- Added the first character with 4 legs, FURBALL! (Yes it's a cat)
- Unlinked the simulation from the frame rate (that was really stupid to begin with)
- Bigger particles when you teleport
- Removed auto-mode-picking when the timer hits 0 in mode voting for local games
- Multiple players can now pick the same character in the same game
- Made leveling up exponential up to level 6 followed by a fixed XP after that
- Fixed a bug where the password would always return invalid after joining a server
- Added a rarity system where you get a random item (based on its rarity) each time you level up
-
Things that nobody will ever notice
- The highlight goes to your character's "Ready" button in lobbies after you add an AI Bot.
- The highlight goes to your character's "Customize" button after joining an online lobby
- Improved the way the pupils move so they don't lag behind anymore (same for their masks)
- Improved game mode drafting system (less chances to get the same mode multiple times in a row now)
- Hopefully fixed the possibility of getting stuck inside the ground or wall in online games
- Prevent the clients from being forced back to menu if the host disconnects after the winner screen
- Fixed a problem that caused other players in online games to rotate for a few frames in random directions due to bad interpolation
- Buttons are now synced in online games, which means, no more out-of-sync toggle tiles
- Pivot doors visually open when they are unlocked instead of just becoming white
- Fixed a bug where the contents of the collection screen would mess up after the player changes the resolution
- Improved the way XP is confirmed and allocated after a match
- Fixed the blurred background during the instructions screen not fading out in time
- Improvements to “convention mode”
- Fixed bug that caused certain UI elements to disappear after changing video settings
- The game window is now centered to the screen when you change the resolution and display mode
- Fixed a bug where the tutorial “Health” arrow wasn’t being removed after exiting the tutorial
- Fixed a bug where you could use another player’s character by joining their server and then hosting one yourself
- No more stuttering (or freezes) when you open the Collection screen because of thumbnails
- Limit IP input box to 22 characters so it doesn’t cause messed up scrolling anymore (same for the server names displayed in the lobby)
- Changed the text color and contents in the crash screen if any mod is enabled. There are a lot of reported bugs caused by mods that we can’t fix :(
- Added a hidden pirate language somewhere in the game ;)
- Replaced the "Credits" icon to avoid confusion with the Xbox One info button
- Fixed bug when accepting an invite while being in a different lobby
- Limit cmd console logs to 1000 lines to prevent memory leaks
- Made sure usernames won’t wrap in the score screen
- Game mode threats that include randomness will favor the highest scoring player, therefore targeting him (like the bomb in Bomb Tag and the rocket in Rocket Run)
- Daily Challenge bots now use random characters instead of the generic colored ones
- The Daily challenge “Begin” button now blinks when the challenge is open
- Fixed a bug where two song loops would play on top of each other at the same time
- Fixed bug where you couldn’t scroll to the first item in a list using a controller
- Ability to “go back to menu” if you start the tutorial manually
- Delayed respawning of characters in the editor
- Fixed a crash when the game couldn’t find a mod thumbnail
- Only friends that own Move or Die show up in the “Invite Friends” list
- Improved the pupil mask position in healthbars so there is no offset anymore
- Friends that are in the same lobby with you won’t show up in the friends list to prevent annoying invites from being sent
- In the language selection screen, players can’t select a language for the first 2 seconds to prevent unintentional input
- Fixed a bug that allowed you to select an item outside of a list with the mouse
- Items in lists no longer highlight while a pop-up is on the screen
- Fixed a problem where P1 was re-added to the lobby after going back from the “game rules” screen
- Video splash screens instead of static image ones
Beta 0.4.4 | 13 Aug 2015
- Faster moving ghosts
- Made the game start in Borderless mode by default
- Fixed crash when local player tried to jump in the middle of a local game
- Fixed bug with steam mods unable to be loaded
Beta 0.4.3 | 12 Aug 2015
- Added German, Polish, French, Portugese and Romanian support. More languages in the following updates
- New post-death ghost mechanic. Now you can still run around after you explode, slowing down the players that touch you
- Fixed a crash in the Ghost Scare and Hat Chase mode
- Improved online drop-in stability during an on-going match
- Better matchmaking system
- Improved the behavior of Teleporters and Temp Tiles in online matches.
- Lines in the score screen to show how close you are to winning
- Improved the quality of the “Time’s Up”, “Draw” and “Sudden Death” animations
- Reduced freeze frames between rounds by pre-loading sound effects
- Separated mods in the Mod Manager by category
- Fixed several memory leaks... seriously, like a whole bag of them...
- Improved various UI and HUD items, replacing english words with intuitive symbols
- Removed english words from tutorial animations
- Improved character outline to be higher quality
- Fixed ghost characters problem related to unkown files present in the “Characters” folder
- Improved awareness arrow animation
- Less force required to stomp a player in the Stomp mode
- New “Player Joined” animation when a new player jumps in the game
- Fixed host advantage in the Falling Blocks mode
- Candy radiation to make them more noticeable in Sugar Rush
Beta 0.4.2 | 24 June 2015
- Added the ability to record and replay movements in the editor
- Fixed borderless mode on multiple monitors
- Fixed various crashes in both the game and the editor
- Fixed lib compatibility with 64bit Ubuntu
(Mac & Linux) Beta 0.4.1 | 17 June 2015
- Mac and Linux compatibility
- Improved music mods. They will now only loop the
- odded in-game loops, regardless of how many there are
- Added movement particle dust
- Redesigned the score screen’s “Next Game” section
- Mod manager list no longer scrolls with the cursor
- Teleporter sound no longer plays twice
- Fixed various crashed in both the editor and the game
- Links now open in Steam overlay opposed to browser
- Fixed that bug that made the bomb explode instantly
Steam Workshop Update
Beta 0.4.0 | 10 June 2015
-
Major Changes
- FREAKING LEVEL EDITOR!!!
- Steam Workshop integration
- Daily Challenge system (with badges)
- (Invisible) XP Leveing up system
- New game modes: Hat Chase, Ghost Scare, Jump Shot
- New level file system (supports custom assets now)
- Mod manager polish (proper scrolling)
- Fixed various Sugar Rush online client bugs
- Fixed annoying clicking sound when the game opens
- Fixed bug where the background color would shift randomly during a transition
- Added support for video playback (replaced all the game mode tutorial animations with video ones + new menu background)
- Added game modes tutorial videos in the game modes selection screen
- Disabled all mods in online play for security reasons
- Added "No servers found" text in server browser
- Added "Invite friends" button in online lobby
- Improved screenshake and particles
- Improved AI with nav meshes auto-generated by the editor
- Separated resolution and audio settings for the editor
- Fixed a bug where the game would crash because it was loading sound effects in a certain order
Other Changes
Beta 0.3.6 | 8 Apr 2015
- MOD MANAGER!!! (mod submission coming up next)
- Changed the structure of the menu
- Redesigned winner screen
- Fixed various aspect ratio hitbox problems
- New countdown animation at the beginning of a round
- Pop up titles are now animated... fancy
Beta 0.3.5 | 26 Mar 2015
- LINUX! (note: joining friends through launch command doesn’t work yet)
- Ultra-wide resolutions support (note: they don’t show up in the video options, either set it to “native” or change it from startup.ini manually. Some button hitboxes are still off)
- Added warning pop-up if the graphics card doesn’t support shaders or canvases to avoid confusion
Beta 0.3.4 | 25 Mar 2015
- Added ability to customize your server name
- Ability to password protect your server
- Removed password protected servers from the “Quick match”
- Changed “stomp” so it works only when falling
- Randomized loading animations in the pop ups
- Fixed lobby flashing after the loading screen
- Online lobby displays the server name now
- Increased the interp value and decreased the extrap one
- Fixed bug in “Sugar Rush” where the candies wouldn’t be properly synced across an online game
- Fixed bug in online “Bomb Tag” where the bomb would keep beeping on the client side after the round ended
Beta 0.3.3 | 20 Mar 2015
- Fixed problem where the game would crash when a client joined a server
- Disabled the AI Bots button for clients in online servers
Beta 0.3.2 | 19 Mar 2015
- AI is multithreaded now so it doesn't impact performance anymore
- Smarter AI when it comes to avoiding and chasing (see bomb tag)
- Smoother transition between game modes with blurred backgrounds
- Pop ups now blur everything behind them
- Facts during "Waiting for other player" are now more obvious
- Teleporting has a small delay now and awesome particles to show the exit point
- Added particle beams to buttons to make it clear what doors they open
- Fixed bug where the sugar rush timer wouldn't kill the remaining players
- Reduced the act of adding an AI Bot from 3 clicks to 1
- Fixed the problem where "Sugar Rush" was stuck on 0 in the statistics screen
Beta 0.3.1 | 10 Mar 2015
- Fixed AI in Sugar Rush mode
- Optimized shaders and draw calls so the game runs better
- Improved the randomization algorithm for selecting game modes (more variety now)
Sugar Rush Update
Beta 0.3.0 | 5 Mar 2015
- Updated main menu background
- Health bars now enter the screen smoothly after countdown
- When you die, your health tweens outside of the screen
- Health bar will now display a "Move or Die" animation when you die because you didn't move
- Score towers have sound effects now
- Tweaks to previous achievements, "Master" ones take 500 rounds instead of 1000 now
- Cursor no longer flickers in the menu and it turns into a hand while hovering over sliders in the options menu
- Fixed crash when changing the game's resolution
- "Press any button on the controller to join" text no longer shows up in online games
Beta 0.2.11 | 16 Feb 2015
- Changes to various levels for multiple game modes
- You can now use "Join IP" to connect to a server
- Join IP pop up now focuses on the input field when opened
- Join IP field only takes numbers and dots now
- Moving the blinking line in an input field works properly now
- Mouse cursor turns into a text editing one over input fields
- You can now close the input pop up with "Esc" even though the field is in focus
- Various other input field related bugs & problems fixed
Beta 0.2.10 | 12 Feb 2015
- Fixed obscure networking crash during LAN matches of 3+ players
- Made health bars flash when you die due to lack of health
- Fixed bug where the controller would vibrate for too long during winner screen
- Ability to Alt+F4 out of the crash screen
- Exploding now affects props around you
- Fixed painfully obscure problem with alien files being considered characters
- Greyed out certain menu buttons if Steam is not initialized
- Menu buttons no longer activate if you mouse up outside of their hitbox
- Mouse cursor is now hidden during matches
- Fixed missing hover sound effects for buttons in the menu
- Game no longer sometimes start in score screen instead of an actual round
- Fixed problem where you could double jump off a jump tile
- Added "Unsaved changes" pop up to the rules screen
- Fixed bug where you could control the AI Bots with their respective keys
- The leader crown is displayed correctly in online lobbies now
- Fixed various problems related to syncing characters skins online
- Your highlighted button no longer changes in the lobby when a new player joins
- Pop ups that only have a "cancel" option now display the controller prompt properly
- Various other bug fixes
Beta 0.2.9 | 26 Jan 2015
- Menu music no longer plays in-game
- Fixed “Play Online” state crash
- Fixed another “compare number with nil” bug
- Game window is now centered after the resolution is changed
- Fixed obscure crash in bomb mode where the bomb would make the game explode if the target dissapeared
- Renamed “Fine Details” option to “Texture Resolution” in the video options.
- Fixed a crash related to kicking somebody out of a lobby.
Beta 0.2.8 | 23 Jan 2015
- Pausing in single player is better now (no more broken countdown and bomb timer)
- Player’s name is now displayed in the score scree
- Fixed bug where the awareness text above the player got stuck on the screen
- Added even more dumb facts during “Waiting for other players”
Beta 0.2.7 | 20 Jan 2015
- The first bot no longer turns into a human player after a match
- Fixed problem where bots would re-appear in the lobby after going to the game rules screen and back
- Fixed asset flickers that happened on the top left of the screen while navigating the menu
- Fixed “Songs” crash
- Added randomized facts during “Waiting for other players” screen
- Merged “Fullscreen” and “Borderless” video options in a single “Display Mode” one
Beta 0.2.6 | 19 Jan 2015
- Temporarily disabled manual window resizing due to aspect ratio problems
- Added protection against hosting a server when your game version is out of date.
- Fixed F11 crash (it copies your PC specs to clipboard)
Beta 0.2.5 | 18 Jan 2015
- Fixed the cursed “Winning Joe” crash which happened when a third player joined mid-game rendering himself invisible to the second player.... god dammit bugs
- Fixed another possible crash when kicking a player in the lobby
Beta 0.2.4 | 18 Jan 2015
- Fixed crash when the game was trying to display a player’s name that contains any funky characters
- Added player markers to know who you are when a round starts
- Added debug checks for previous crashes to gain further information
Beta 0.2.3 | 17 Jan 2015
- Fixed missing MSCR119.dll error on startup
- Fixed crash where the game was trying to remove a non-existant box 2D body (specifically paint particles)
- Game (SHOULD) no longer explode when you join mid game and a bomb tag round comes up
- Color Craze no longer “Time’s Up” instead of “Draw”
Beta 0.2.2 | 16 Jan 2015
- The characters in the “Falling Blocks” animation no longer go through each other, are you happy now?
- Player no longer gets removed from the lobby after going in and out of it
- Game version now present in all states of the menu (bottom left)
Early Access goes live on Steam
Beta 0.2.1 | 15 Jan 2015
- Implemented "Out of date" pop-up in the menu
- No more "runtime" errors
- "Blow Back" animations are now more responsive for clients in online games
- Patched even more memory leaks
- Fixed glitch where the AI Bots buttons would remain in the lobby after exiting and joining
Alpha Builds (Private Testing)
Alpha 0.1.17 | 9 Jan 2015
- Fixed problem where antivirus programs were removing the executable
- If a player joins a lobby where an AI Bot once was, he is no longer considered a bot
- Prevent a nil crash in “Button Group”
- Analytics log in the background after the game is closed, preventing the freeze before quitting.
Alpha 0.1.16.2 | 8 Jan 2015
- Fixed annoying "Extra Bytes" UTF-8 crash caused by invalid characters in packets
Alpha 0.1.16 | 8 Jan 2015
- Fixed constant “Time out” bug when attempting to join an online match
- Fixed memory leak
- Bomb Tag Mode no longer crashes and explodes
- Improved Bomb Tag AI
- Added analytics
Alpha 0.1.15 | 29 Dec 2014
- Improved AI Bots
- Added crash dump when the game stops responding (Love crash)
- Fixed problem with statistics screen where text would dissapear on non 1080p resolutions
- Fixed problem where you couldn’t skip the instructions with a controller in an online match
- Joining an in-progress online game will now display the correct score for each player
Alpha 0.1.14 | 27 Dec 2014
- Bots no longer cause frame drops
- Fixed minor bug where the scroll bar was still visible in the video options screen when the advanced options weren't expanded
- Added "Stats Screen" that tracks individual values for each game mode + some other goodies
- Added basic progress achievements tied to the stats
- Fixed problem where AI Bots were turning into human players after changing the game modes
Alpha 0.1.13 | 23 Dec 2014
- Ability to invite a friend to an online game via Steam
- Winner screen time reduced
- AI Bots no longer get mysteriously removed from the lobby after a match
Alpha 0.1.12 | 20 Dec 2014
- Game no longer explodes when you go back from the server list screen after a match
- Player movement should be smoother online now
- Fixed various menu crashes
Alpha 0.1.11 | 18 Dec 2014
- Added loading animation in "Waiting" pop-ups
- Fixed crash when you tried to refresh the server list (the list auto refreshes itself)
- Server gets properly removed from the list now
- Fixed "Blow Back" description visual bug
- AI Bots no longer attempt to hain conscience and convert themselves into humans after each match
Alpha 0.1.10 | 17 Dec 2014
- Fixed various controller navigation problems
Alpha 0.1.8 | 16 Dec 2014
- Ability to host servers without port forwarding
- Ability to join mid game
- Fixed various aspect ratio problems
Pre-Alpha Builds
Pre-Alpha 0.0.56 | 20 May 2014
- Fixed background dissapearing when changing resolution
- Fixed pivot door crashing when rotated then deleted
- Fixed offset hitboxes for different aspect ratios (still work in progress)
- Created a Joe:SetSkin function, you can now play with any character or make your own
- Added more threads for the initial menu loading, should be noticeably faster now
Pre-Alpha 0.0.55 | 10 May 2014
- Added a lot of visual and sound cues when inflating Joe in Blow Back mode
- Made inflating by pressing X (or down on keyboard) instead of time based
- Added the shockwave shader
Pre-Alpha 0.0.54 | 7 May 2014
- Updated the way Love2D gets unpacked on macs
- Added "Player Control" option in party mode
- Added "Blow Back" minigame
Pre-Alpha 0.0.53 | 6 May 2014
- Extra Minigames
- Ability to skip score screen
- Improved typography in score screen
- Better looking timer
- Fixed bug where extra Joe sometimes appeared in the score screen
- Fixed the tutorial animation leaking memory
- Ability to control Joe with the Dpad
- Fixed bug where turning off shaders crashed the game
Pre-Alpha 0.0.52 | 28 Apr 2014
- Added glorious shiny crown for winner
- Added proper controller support and refactored code
- Ability to drop in and drop out of party mode in real time
- Improved Score ScreenUI
- Improved minigame Title instructions UI
Pre-Alpha 0.0.51 | 11 Apr 2014
- Chromatic abberation effect on the sides of the screen
- Everything is now rendered on a canvas to allow for post-processing effects
- Real time updating shader function in Src/Auto.lua
Pre-Alpha 0.0.50 | 07 Apr 2014
- Launcher no longer logs you out
- Joe is now wearing a construction helmet and belt in the editor
- Console appears everywhere, not only in-game
- Game print output automatically goes to in-game console on Mac and Linux
- Fixed items attatched to Joe not rotating with him
- Added basic functionalities to party mode
Pre-Alpha 0.0.49 | 31 Mar 2014
- Fixed bug where you couldn't add new custom assets in the Mods folder
- Fixed entities not working in playlists
- Fixed crash related to the editor's save window text field.
- Fixed various bugs related to the Flappy Joe level
Pre-Alpha 0.0.48 | 28 Mar 2014
- The game no longer screws up the format of startup.ini
- Game no longer fails to launch on Macs due to love.app
- Fixed bug where tiles set to "never restart on death" wouldn't restart when you switch between editor and test mode
Pre-Alpha 0.0.47 | 26 Mar 2014
- Added the ability to prevent a box, and normal or time button from restarting on death
- Fixed problem where DXT compression is not supported, uses PNG instead
- Error log now includes DXT compatibility report
- Fixed the "Downloading missing files" crashing on Mac/Linux
- Fixed Joe's slope glitch on half-step tiles
Pre-Alpha 0.0.46 | 25 Mar 2014
- Fixed infamous "inputField" crash
- Added ability to change monitor (buggy in fullscreen mode)
- Launcher's note now flashes when there is an update
- Crash report now takes the correct game settings
Pre-Alpha 0.0.45 | 26 Mar 2014
- Fixed problem where the console crashed after being closed while playing a level
- Fixed problem where "Mouselock" wasn't working properly
- Flipped background assets now scale correctly
- Launcher no longer crashes if you have a controller plugged in
- Menu will no longer be "dark" after exiting a level or the editor.
- Submit a bug button now opens the bitbucket issue tracker instead of the in-game window that sometimes didn't work
- Custom crash screen now has a "Copy to clipboard" button which allows you to copy the error log including extra information about the error,game and your computer.
Pre-Alpha 0.0.44 | 24 Mar 2014
- Camera no longer breaks after finishing a playlist
- Level artefacts no longer show up in editor after playing a playlist
- Half tiles are no longer considered full tiles and the background can pass through them
- Added graphics card info in the error log, and updated the error screen
- Fixed the FlappyJoe mod and now the score restarts on death (and it doesn't crash)
- Added asset cache-ing annd changed the way
- Added old Flash Joe voice lines
- Mastered the previous voice lines to keep the volume consistant (draft)
- Launcher no longer changes startup.ini only by opening the settings screen
- FPS Cap now takes it's value from startup.ini
- Added asset cache-ing annd changed the way
- "Texture Quality" works (now it actually reduces memory usage)
Pre-Alpha 0.0.43 | 23 Mar 2014
- Ability to prevent a door from restarting on death (right click menu)
- Defined Party Mode as "Work in progress"
- Launcher folder button opens the correct game folder now
- Launcher resolution shows "Native" instead of 0x0
Pre-Alpha 0.0.42 | 21 Mar 2014
- Game launches in native resolution and borderless mode
- Mouselock is on by default
- Scroll bars no longer crash the game
- Added "Playlist" button in main menu
- Added editor tutorial videos in the editor
- Added game version number in the main menu
- Fixed bug where the game crashed when you tried to save a level
Pre-Alpha 0.0.41 | 20 Mar 2014
- Fixed crash with the "Special Action"
- Added "Invisible Light Source"
- Added generic description to all lights
- Removed the need to hold shift to place multiple tiles
- Revamped the entire menu, everything from scratch.
- Compatibility with controllers and keyboard
Pre-Alpha 0.0.40 | 17 Jan 2014
- Added "padinput true" command in the console
- Temporarily disabled slope detection because it was too unstable
- Cursor hides in play mode after 1 second of idle
- Added pupils to Joe's expression in the health bar (made them follow Joe on screen)
- Fixed problem where the game wouldn't run if there is a dot in the folder name
Pre-Alpha 0.0.39 | 21 Dec 2013
- Custom cursors for each editor tool
- Fixed bug where level description wouldn't show up when you "Save as new level"
- Fixed problem where the "Nodding Span" slider didn't update in real time
- Updated the range graphic for the sound effect target
- Ability to add\remove controllers while playing without having to restart the game
- Added controller vibration on death
- Added Gravity Action
- Added "Level Margin" feature where tiles outside the Entry\Exit points don't get loaded in play mode
- Added slope detection for Joe
- Added icon name and version to the game's window
- When you load a level in the editor, the camera centers on the Entry point
- Fixed bug where tile dragging wouldn't work 100% of the time
Pre-Alpha 0.0.38 | 17 Dec 2013
- Upgraded to Love 0.9 framework! (This means great improvements overall)
- Migrated from lua to love file system (fixing cross OS compatibility problems)
- Added a "mac.command" file that allows the game to run on mac
- Voice lines and sound effects stop when you switch between editor and test mode
- Voice lines and sound effects no longer stop when you die
- Ability to move camera while placing a tile, a bg asset or a wire
- Fixed bug where the description of the level wasn't saved on level overwrite
- Fixed bug where "Back to menu" window wasn't click-able after loading a level
- Fixed bug where the volume of a sound effect wouldn't save
- Fixed bug where you could place white tiles and lights over eachother
- Improved white and fence tiles modular behaviour
Pre-Alpha 0.0.37 | 12 Dec 2013
- Ability to load levels from the "Level settings" window
- Made the "description" column in main menu load level list work
- Improved read-ablity on fonts at smaller resolutions
- Fixed bug where the lifebar wouldn't appear after loading a level
- Fixed bug where you could place events behind UI and get buttons stuck
- Ability to flip tiles after placing them in the level
- Added a 0.5 seconds respawn delay to boxes when the level restarts
- Ability to select and wire multiple tiles together at once
- Increased default resolution to 1280x720
- Set default mouselock to false (You can change this from the startup.ini)
- Ability to jump a fraction of a second after falling off a platform
Pre-Alpha 0.0.36 | 9 Dec 2013
- Fixed crash if "T" was pressed while having the "New level" window opened.
- Tile selection tower's possition no longer resets after collapsing.
- Added ability to delete background assets with the "delete" key.
- Fixed one way door collision bug
- Markers now follow your cursor while you place tiles
- Ctrl+N shortcut creates a new level in the editor
- Added hotkey "space bar" to move the camera to the entry point
- Ability to delete levels from within the editor
Pre-Alpha 0.0.35 | 8 Dec 2013
- Added ability to submit a bug from main menu
- Prevented bug reports if input fields are empty
- Fixed bug where the nodding animation would get stuck
- Added ability to report bugs from within the game
- Fixed problem where game wouldn't run on a 32 bit OS
- Fixed problem where the game wouldn't run if there was a space in the folder's name
- Removed "B" debug key
Pre-Alpha 0.0.34 | 7 Dec 2013
- Added colored outlines to tiles in action mode
- Added outlines to dynamic objects in target placing mode for highlighting
- Added level recovery window on editor startup if game crashed
- Added level saving animation in the bottom right corner
- Added saving and loading hotkeys: ctrl+s and ctrl+l
That's about it...
- For older development information consider checking out the dev blog.