Patch Notes History

Version 5.0.5 | 7 Oct 2016

  • Fixed potential booting problem on linux caused by line endings
  • Added Idle warning before getting kicked in a lobby
  • Added automatic friends list refresh
  • Added "Player Joined/Left" notifications in the in-game chat
  • Added options for chat profanity filters and AI sentience
  • Added more AI Bots chat lines
  • Added a new resolution option in the editor
  • Fixed the NSFW mutator on old GPUs
  • Added a "Devkit" folder with a bunch of source files for modders
  • Fixed a crash when leaving a local game with bots
  • Tweaked Sugar Rush level to accomodate Stabilizer mutator
  • Improved wording on game mode mastering progress bars
  • Mutator settings are now remembered in hosted lobbies
  • Grouped developer settings under an "Advanced" tab
  • Fixed crash related to underwater mutator
  • Added alert sound effects that play regardless of volume (can be toggled)
  • Fixed obscure bug with obscure controllers, seriously, use xbox or PS ones... please
  • Fixed a crash related to accepting invites
  • Unlocking hidden characters now working in the character selection screen
  • Allowed infinite scrolling for Yes/No in the mutator toggle pop-up
  • Fixed crash related to updating already published mods
  • AI Bots will now spam the ready button if you wait too long

Version 5.0.4 | 22 Sep 2016

  • Fixed various problems related to edge case scenarios where XP and items were not allocated correctly
  • Fixed a crash during the loading transition
  • Fixed crash realted to NSFW mutator
  • Fixed crash related to Loot Grab assets and animations
  • Fixed a bug that caused the ball to be un-grab-able in Hoops after a player dies while holding it
  • Made teleporters more obvious in the LootGrab level

Version 5.0.3 | 21 Sep 2016

  • Fixed a crash related to Decoys where the player didn't have enough skins for them to use
  • Fixed a crash related to UTF-8... freaking funky characters

Version 5.0.2 | 21 Sep 2016

  • Added 3 new Daily Missions
  • Fixed a crash with Loot Grab

Version 5.0.1 | 21 Sep 2016

  • Added working ceiling death tiles in Shifty Grounds with the VVVVVV mutator
  • Lowered gun charge time in God Gun with VVVVVV mutator
  • Increased platform acceleration in Vertigo with the VVVVVV mutator
  • Made deadly ground last longer in Shifty Grounds with Underwater mutator
  • Added a 1.3 seconds cooldown and lowered the boss's teleportation in Boss Fight with Teleportation mutator
  • Added the ability for bombs to damage the boss in Boss Fight with Bomb Drop mutator
  • Improved the timing in some Lily Pichu announcer lines
  • Better Mind Control AI logic
  • Removed the "rumble not working on win 10 due to drivers" string from the options screen... yay for fixed rumble!

Best Value Update

Version 5.0.0 | 21 Sep 2016

Big additions
  • New Game Modes: Loot Grab & Mind Control
  • New Mutator: Stabilizer, Decoys, Underwater, VVVVVV, NSFW & Bomb Drop
  • Abandon Penalties
  • Item Unlocks instead of Master Achievements
  • New Announcer: LilyPichu
  • Improved XP verification
  • In-Game Chat
User Interface
  • Optimized mode voting screen so only the videos that are on screen play, making the transition much smoother
  • Stats screen animate scroll to the game mode you mastered after item unlock.
  • Added option for "Convention Mode" in the general options screen
  • Moved Mutator and time indicators at the top of online lobbies
  • Allowed the in-game chat to dynamically alter UI elements like the mode voting playlist and the score screen upcoming-game roulette
  • Slightly shifted UI elements around in online matches to accomodate the in-game chat
  • Cached level locally so it gets displayed correctly when the server cannot be reached
  • User avatar and level are replaced with "Server cannot be reached" text when the game can't reach our servers or Steam (instead of disappearing completely)
  • Greyed out menu buttons that heavily used Steam integration when Steam is not opened
  • Increased the max speed of Vertigo by 50%
  • The charge time in God Gun gets shorter over time
  • Changed Ghost Ability unlock level from 6 to 10
  • Restructured mutators in tiers of 4 instead of individual unlocks
  • Removed "Lights Off" from Daily Challenge rotation
  • Disabled sudden death in Boss Fight
  • Reduced mastery of a game mode from 500 rounds to 300. Item unlocks on mastery instead of achievement.
  • Removed a bug where the announcer would say "Level Up" when you unlocked an item through other means
  • Proper use of lowpass filter during Underwater mutator
  • Added a minimal delay for very fast looping sounds to prevent audio artifacts
  • Refactored the controller code, fixing multiple non-working controllers and bringing rumble back to Windows 10
  • Fixed a bug that allowed players to use VVVVVV during countdowns
  • Started developing a new game mode and decided it's not good enough
  • Fixed an optimization problem where decoys were rendering off-screen
  • Blessed AI with the ability to use the in-game chat
  • Fixed a bug where "Replaced with AI" slots were not passing properly back to the lobby
  • Fixed a crash caused by a mid-game join
  • Added special support for thumbstick movement for the Underwater mutator
  • Fixed a crash when Steam was not initialized
  • Added Jon "Carnage" as a hidden character to surprize him on the Twitch stage and left it there for sh#&z and giggles
Things that nobody will ever notice
  • Lowered the screenshake in Twitch QWERTY Bombs
  • Fixed the visual glitch that occurred when both left and right movement arrows were held
  • In Editor, mutators render on separate columns if they go out-of-screen
  • In Editor, mutators have a better color scheme
  • Fixed a visual glitch with players rotating too much with the Underwater mutator
  • Increased several characters' self esteem
  • Prevented edge case scenarios in Boss Fight, God Gun and Heavy Bullets for the Underwater mutator
  • Fixed a visual bug where some mutator icons were slightly bigger than others (like, 5% bigger, seriously why do I even care about this?)
  • Fixed a bug where lobbies wouldn't remember their mutator status
  • Fixed a - stupid - bug where the game would become unplayable after a player left during a round of Mind Control because the characters controls wouldn't go back
  • Fixed a bug related to player spawning both in-game and editor
  • Fixed "The cursed Joshua highlight rectangle" in conventionmode lobbies
  • The correct randomized controller is used during conventionmode mode voting
  • You now have to cycle left to go from mutators "Yes" to "No" instead of right

Version 4.0.6 | 12 Aug 2016

  • Improved timer graphics, looking slightly smoother without requiring AA
  • Fixed a bug where AI Bots would get replaced with idle "players" in lobbies
  • Removed the ability to trigger the teleportation mutator with the ALT key (Only jump works now)
  • Added experimental native dance pad control support
  • Improved Tesla Gun graphics in Boss Fight
  • Fixed a bug where XP wouldn't carry over after a host migration
  • Fixed crash related to mutator selection with a low level
  • Killing the boss in Boss Fight no longer counts towards the achievement for the boss himself
  • Fixed crash on missing sound files
  • Fixed crash during host migration from mode voting
  • Replaced the ground tiles with Health Tiles in Twitch Drop Kill mode
  • Added a ceiling in Twitch Drop Kill mode to accomodate upcoming mutators
  • Prevent "Level Up" screen from showing up by mistake when you didn't actually leveled up
  • Twitch mutator selection is no longer always the one in the middle

Version 4.0.5 | 22 July 2016

  • Fixed in-game soundtrack not randomizing tracks
  • Soundtrack mods can now be used online
  • Fixed a pretty common BossFight crash
  • Fixed various visual bugs in non 16:9 aspect ratio
  • Fixed a bug where you couldn't regenerate life in Twitch DropKill because of the platform speed
  • Added a "Update published mods" section in the modding wiki
  • Removed the mandatory "_1" sufix from Announcer lines files (makes things easier)
  • Fixed a crash related to soundtracks missing tracks

Version 4.0.4 | 21 July 2016

  • Fixed bugs related to steam inventory items (The game wasn't receiving the item details from Steam so we moved it to our own server)
  • "Love.exe stopped working" warning for machines using AMD cards
  • Updated Engine on Macs (Mods suggestions now work on OSX)
  • Cleaned up some assets and code related to game mode selection
  • Fixed crash related to mods
  • Improved winner sunrays in score screen for non 16:9 aspect ratio
  • Prettier "Time's Up", "Sudden Death" & "Level Up" text assets

Version 4.0.3 | 12 July 2016

  • Fixed bullets not spawning in "Heavy Bullets"
  • Fixed various issues with the ball getting stuck in "Hoops"
  • Fixed a crash related to missing songs in a soundtrack
  • Developers are now yellow in the online chat list
  • Better winner particles in the score screen

Version 4.0.2 | 8 July 2016

  • Fixed a bug that prevented "Boss Fight" to show up in online matches
  • Fixed the crashes related to "Asset missing"

Version 4.0.1 | 7 July 2016

  • Fixed problem with the game not running on Mac
  • Fixed a bug where the chat would stop working after a while
  • Fixed minor bug related to host migration
  • Fixed a crash related to outline cache

Toxic Update

Version 4.0.0 | 6 July 2016

    Big Additions
  • New Game Modes - Hoops, Boss Fight and God Gun
  • Online Chat
  • Emotes - The ability to use the right thumbstick (or Shift + arrow keys) to spawn emote in online matches
  • Host Migration - When the host leaves the game, the server will migrate to one of the existing players, keeping the match going
  • AFK Bots - When a player leaves mid-game, an AI bot will take his place automatically
  • New Characters
  • New Mutator - Fly or Die - Only regenerate health while in mid-air
  • Character Mod Suggestions at the end of local games with the ability to subscribe with a single button press
  • Added support for touch-screen controls on windows machines (Like Microsoft Surface)
  • Replaced the old menu background video with a new one featuring the new game modes
  • The green countdown numbers in lobbies now vibrate when they are about to hit 0
  • In the editor, game modes are now rendered on two columns. There were so many they got off-screen.
  • New game modes will now display a "NEW" tag in mode voting screen
  • Added a "Reload" button in the Character Preview mode in the Editor
  • Fixed a bug related to chat getting stuck after going into a lobby
  • Game modes are now considered "NEW" if you have less than 40 rounds in them
  • Score screen winner particles!
  • In Twitch Mode, the game will take into account all messages from all players on the server, not only the host's
  • Inactive hosts will be kicked from their own server after 120 seconds of inactivity in the lobby.
  • Slightly increased the time for most game modes by an average of 5 seconds
  • In "Spike Ball" the ball is not lethal before it starts moving (it's also desaturated to indicate that)
  • In "Bomg Tag", the time it takes for the bomb to explode was increased from 6.35 to 8 seconds
  • In "Sugar Rush" the last candy moves towards the mid-point between the remaining two players at a much slower speed
  • Hosts can no longer pull you out of the end-of-match screen
  • Fixed a soft lock during mutator selection in case the player selecting leaves the game
  • Soundtrack Packs - Ability to pick different soundtracks from the audio settings screen (supports modded soundtrack packs as well)
  • Fixed crash related to soudntrack switching after an online match
  • Changed the SFX of the bomb exploding in Bomb Tag
  • Removed "The Wine Kone" announcer because of poor audio quality :(
  • Added in "Heavy Bullets" announcer lines for most announcers
  • Added new Daily Missions in the daily rotation.
  • Basic spam filter for online chat
  • Fixed that one crash in that one place
  • Fixed a bug where emotes were not cleaned up properly and they would carry over to the next game mode
  • Improved LAN game testing
  • New achievements!
  • Disable movement while Shift is held down to use emotes
    Things that nobody will ever notice
  • Improved Ambient Occlusion quality and performance
  • Official support for 8Bitdo Zero controllers
  • Game no longer stutters when cycling through announcers, they are pre-loaded when the screen opens now.
  • Added a debug keys toggle in startup.ini for development purposes
  • The crown placement got broken in the winner screen but we fixed it. I'm not sure why I included this change in here.
  • Fixed time scale issues in the editor, makes testing easier.
  • The mutator on/off status wasn't synced in online lobbies, now it is
  • Removed old unused sound effects
  • Fixed a rare bug where a "Draw" round would show up as the host winning on clients' screens
  • In ConventionMode, the hidden characters and difficult mutators are disabled, and the first mutator vote comes after the 3rd round instead of before the first
  • The "You forgot to move" text in score screen no longer shows up if you died because of the "Move And Die" mutator
  • Game Modes take less time to randomize into place in the mode voting screen

Version 3.0.4 | 15 May 2016

  • Fixed various bugs related to the "out of memory" crash
  • Applied memory leak fixed from newer Love2D versions
  • Added the option to mute the audio while game is out of focus
  • Fixed a crash in Spike Ball
  • Added fancy animation to Mode Selection screen

Version 3.0.3 | 5 May 2016

  • Fixed a minor code slip that made all characters derpy
  • Made several adjustments to the "Glitch" appearances throughout the game
  • Fixed a minor error in the Credits screen

Version 3.0.2 | 5 May 2016

  • Made structural changes to our servers so they don't crash anymore (This was the cause of occasional XP loss)
  • Fixed crash related to latency compensation in "Spike Ball"
  • Fixed crash related to the death tiles in "Shifty Ground"
  • Fixed crash when sorting lobby list with servers with number names
  • Fix crash if the TwitchBalance platform doesn't load in time
  • Renamed the "Dutch" language to "Nederlands (Dutch)" + Various fixes to strings
  • Added something, somewhere in the game
  • Improved overall game stability
  • Made the TwitchBalance votes more powerful
  • Optimized the twitch viewers pull so it doesn't crash our servers anymore

Version 3.0.1 | 29 Apr 2016

  • Fixed line ends bug preventing the game from launching on OSX and Linux machines
  • Fixed a crash related to "HugeTextSheet"
  • Fixed a bug where the timer sound wouldn't stop after backing out of the Mode Selection screen in local Twitch Mode
  • Scrolling credits screen to fit all the awesome people who have helped make the game awesome!
  • Added extra text about twitch functionality in Twitch Mode Settings screen
  • Added a 40 seconds limit on every special Twitch Game Mode in case of lack of chat activity
  • Fixed a bug where the new mode "Heavy Bullets" wasn't considered an unlockable mode
  • Fixed crash related to networking in "Heavy Bullets"
  • Viewers can now vote for multiple game modes during mode voting in Twitch Mode
  • Fixed a visual bug that caused the explosion particles from QWERTY bomb to be present in all he other modes

Viewers vs Streamers Update

Version 3.0.0 | 29 Apr 2016

    Big Additions
  • Added Ambient Occlusion, giving a more pleasing aesthetic to the entire level
  • Teleportation Mutator, you can now go through walls!
  • New game mode: Heavy Bullets inspired by the awesome game "Heavy Bullets" (thanks @terrivellmann)
  • New characters! Including cameos from Shovel Knight, Glitch from Twitch and TankMan from Newgrounds
  • Twitch integration where viewers can influence the game!
  • Special twitch-based game modes where viewers control obstacles directly through the chat
  • Awesome new achievements
  • Announcer selection screen when the game is booted up for the first time
  • Grumpy Egoraptor (Arin) Announcer
  • The characters' descriptions are now displayed in the character selection screen
  • Added a "Death Reason" animation in the score screen which reminds you when you die because you haven't moved
  • Improved the UI for displaying mutator and match length status in lobbies
  • Optimized UI so it doesn't lag where there are big lists displayed
  • Added icons to certain pop-up messages to make them easier to identify
  • Added a scrolling "Goal" text on the goal line in the score screen
  • Added a Twitch Mode settings screen
  • Extended the "Freeze Mode Selection videos on low framerates after X seconds" by 2 seconds
  • Fixed various problems with online play.
  • Fixed a bug where players could teleport outside of the level with the Teleportator Mutator
  • Lowered the nr. of rounds required to reach the Daily Challenge Badges
  • Fixed a bug that caused the Daily Challenge mutator to be the same
  • Disabled the option of turning Mutators off while TwitchMode is on
  • Made all the vote options during TwitchMode pulsate
  • Improved Heavy Bullets AI
  • Changed the number of "rounds per minute" from 2 to 1
  • You can now go back to menu from local Mode Voting (ONLY local)
  • Announcer lines now loop while the "Announcer" option is highlighted
  • The programmer's words "Fixed a typo that caused horrible things to happen"
  • Added freaking amazing gun sounds for Heavy Bullets <3
  • Added Dutch translation!
  • Fixed a networking issue related to jetpacks
  • Whispers now pull emotes as well
  • Fixed a bug where votes weren't registering anymore in Twitch Mode after a TwitchLaser round
  • Fixed problem with the Death reason not getting removed correctly after score screen
  • Fixed a bug where the game couldn't fetch the number of viewers in twitch mode, so now it default to 100.
  • Spent a significant amount of time working on a feature that couldn't be released with this update :<
  • Fixed a bug related to saving and loading replays with mutators in them
  • Fixed utf8 bug related to twitch whispers
  • Fixed lasers using hardcoded timers instead of animation labels
  • Fixed a lack of polish where the Mutator Wheel wouldn't trigger right when you got selected during mutator selection.
  • Fixed a crash related to the JoeArray data
  • Added fancy laser assets for the lasers in Twitch Lasers... lasers.
  • Fixed a crash when the Steam username was nil
  • Made one more character self aware.
  • Experimented with microphone input (still work in progress)
  • Experimented with a "slow motion" twitch mode but removed it due to time constraints.
  • Fixed the way "rounds played" were tracked in "Shifty Ground" and "Spike Ball"
  • Made the first project git commit during flight from an airplane's wifi.
  • Prevented the need for a restart after changing the twitch channel for TwitchMode
  • You can now use mutators in the editor!
  • The replay system can also use mutators
  • Ability to change skins in the editor replay system
  • Renamed the "ChainsawDrop" entity in the editor to "DropPoint" so it can be used universally in multiple game modes
    Super Small Things
  • In the mutators pop-up, the "No" option is on the left now, rather than the previous "right"
  • Fixed a bug where the character description wouldn't get removed properly after leaving the lobby
  • Temporarily disable "Death Reason" animation while the "Move and Die" mutator is on
  • Removed the baked shadows from the background assets
  • Fixed some controller assignment problems in conventionmode (PAX EAST)
  • Replaced lasers labled "Top1" "top2" to "Tango" "Whiskey" etc...
  • Renamed "Poop" and "Wizard" to "Poopster" and "Unfortunate Trevor"
  • Fixed a crash that occurred when you Alt+F4 out of the game. No idea why we fixed this...
  • Cleaned up the devconsole prints on boot

Version 2.0.3 | 7 Apr 2016

  • Removed some work in progress elements that weren't ready for the public build yet (Sorry, my bad) :3

Version 2.0.2 | 6 Apr 2016

  • Fixed a common crash related to mid-game joining
  • Removed any legacy "Light system" code to potentially improve performance
  • Playing a bigger number of rounds in a single match grants you even more XP than it did before

Version 2.0.1 | 26 Mar 2016

  • Fixed a handful of user reported problems
  • Fixed the black background now filling the entire screen on resolutions higher than 1080p
  • Made characters slowly realize that they are inside a video game and look around in the lobby
  • Fixed bug where players weren't spawning as ghosts after mid-game join
  • Fixed bug with the character sheet showing up during Skin Swapper Mutator
  • Added Mutator icon in the Daily Challenge screen
  • Removed BlowBack from Daily Challenge
  • Prevented "Game Length" highlight from showing up by default in the "Host Server" screen
  • Prevented the game from running at a higher resolution than the monitor's native one
  • Fixed a bug where Draw and Time Out animations keep playing within the menu
  • Improved Japanese announcer lines and added mystery lines
  • Prevent accepting invites during menu/party transitions etc
  • Optimized the biggest in-game texture which was the "Shine" animation. It's now made with code

Mutators Update

Version 2.0.0 | 10 Mar 2016

    Big Additions
  • Mutators
  • New game modes: Spike Ball + Shifty Ground
  • Seven new characters
  • New levels
  • Announcers
  • New UI leading marker
  • Ability to have multiple local players in online games
  • Ability to join an on-going match
  • Fixed a crash when a round ended in "Draw"
  • Fixed a bug that prevented the players from showing up during the "Draw" animation
  • Fixed a bug where the health wasn't draining during sudden death while the Move and Die mutator was on
  • Added in a time limit for mutator selection
  • Added a 1 second delay for the ghosts' deadly touch
  • Prevented the death tiles from killing you in Shifty Ground when they start disappearing
  • Disabled Jetpacks for ghosts
  • Prevented the same player form being selected twice in a row for mutator selection
  • Ghosts can now use jump tiles
  • Decoupled character velocity from health regeneration, fixing the problem of insta-death in BlowBack while the Move and Die mutator was on
  • Prevented the AI from running to their death while the Move and Die mutator is on (except in SpeedRun)
    User Interface
  • Fixed depth problem with the leading marker
  • Added mutator icon in the instructions screen & "waiting for other players" screen
  • Made the leading player colored bar flash in the leading marker
  • Made the mutator icons randomize for a second when they first appear on screen
  • Made "Mutators" to be considered as special abilities
  • Added "Mutators" pop-up when you host a server with friends
  • Added icons for the Game Length, Password and Mutators pop-ups when you host a server
  • Added a new "Local" button for each empty slot in online lobbies allowing you to add extra local players
  • Fixed a bug where the wrong color was flashing in the leading marker
  • Added "loading" animations in the empty slots of online lobbies without a password while "looking for other players"
  • Fixed possible crash when the mutators selection screen was destroyed
  • Added a "Mutators" option in the "Host Server" screen
  • Made the winner descend even slower in the score screen
  • Prevent announcer lines from overlapping
  • Added preview lines when cycling through announcers in the Audio Settings
  • Applied a low pass filter on the winner track while the announcer is talking
  • Fixed various problems related to announcer compatibility
  • A zooming in/out sound effect was added in Sugar Rush and Spike Ball
  • Fixed various crashes reported by players... it's a never-ending stream :(
  • Removed zombie processes going on in the background after the game was closed
  • Improved SpeedRun AI by removing the manual waypoint system
  • Fixed a bug where jetpack particles were rendering behind the background assets
  • Added mutators in the Level Editor
  • Masked the character's face in the health bars so it doesn't get out of bounds (like Stashy used to do)
  • Prevented a soft-lock by making a player auto pick a mutator in case he quits during selection
  • Fixed a crash related to input method when joining an on-going match
  • Ignore invites to the current lobby to avoid weird crashes.
  • Added networking prediction to Spike Ball and Shifty Ground to compensate latency
  • Fixed a bug where the mutator selection screen was triggered 2 rounds in a row
  • Ability to "Cancel" the online server pop-ups instead of being forced to "Confirm"
  • Fixed various visual bugs caused by the Skin Swapper mutator
  • Fixed the characters healthbar faces offset during Skin Swapping
  • Added AI selected mutators in the Daily Challenge
  • Changed the BlowBack description
  • Improved the eye mask algorithm to be more forgiving and prevent crashes when the masks aren't perfect
  • Added memory usage + graphics stats to crash reports in order to investigate "out of memory" crashes
  • Fixed bug where mutators settings would get whipped after inviting friends to your lobby
  • Fixed a bug where the daily challenge in-between-rounds screen couldn't be skipped
    Small things that nobody will ever notice
  • Fixed that funky upside down frame when a player died
  • Fixed a Daily Challenge exploit
  • Made the spike ball hitbox smaller
  • The hat wearer flashes in Hat Chase
  • Overhaul of the scoring and rank system to accommodate the new leading marker
  • Characters will now remember their expressions in mode voting, instead of randomizing every time they move
  • Added jumping dust animation on double jumps
  • Fixed a bug where ghosts could infinitely jump while touching another player
  • Fixed a bug where double jumping wasn't possible on multiple controllers
  • Prevented the mode name from showing up at the top of the screen in the instructional phase

Version 1.1.6 | 26 Feb 2016

  • Added Japanese language support
  • Fixed a bug where the camera would unintentionally zoom in and follow a player
  • Prevented the same candy dispenser from being picked twice in a row in Sugar Rush
  • Fixed bug where ghosts would be visible after teleporting in Ghost Scare
  • Fixed a bug where the chromatic aberration wouldn't be reset at the beginning of a round
  • Added a specific message when the host closes the server instead of "Host left"
  • Fixed a crash related to Sugar Rush
  • Fixed common "State Doesn't Exist" crash
  • Fixed various bugs

Version 1.1.5 | 13 Feb 2016

  • Improved error logging when a user loses connection to host to identify potential problems
  • Added Simplified Chinese translation
  • Fixed a bug where the Win Rate would display NaN%
  • Added additional checks on crashes caused by mods so the game points that out

Version 1.1.4 | 12 Feb 2016

  • Crashes report automatically now, no need to do it manually anymore (this means better bug tracking and more efficient patches)
  • Converted "Rounds Played" and "Wins" into a "Win Rate" percentage
  • Improved AI in Vertigo
  • Made sure all players spawn on different platforms in Vertigo
  • Fixed a weird bug related to the player's position in Speed Run rounds
  • Added additional debug info to the "netcode" debug screen including MatchID
  • Cleaned up unused assets in the game files

Version 1.1.3 | 8 Feb 2016

  • Several optimizations to tiles and objects in the hopes of pleasing the frame rate gods
  • Fixed several user reported crashes
  • Ability to have per-level timer for Speed Run maps in the editor
  • Collection screen progress bar now tween into place
  • Added a version check when somebody tries to join a server through friend invite
  • Fixed a bug where the falling blocks achievements triggering in the tutorial
  • Added some... eggs :D
  • Fixed a potential issue with permission of reading/writing startup.ini on certain machines
  • Progression bars in the Statistics screen turn golden upon 100%
  • Fixed the annoying double sound effect bug on hovering over the lobby buttons
  • Added an option to turn off screenshake in the Video Options screen
  • Added a dedicated "Chromatic Aberration" option separated from the Post Processing one
  • Fixed a rare case where the player's rank in Speed Run would glitch out
  • "Rounds Played" counter in the score screen resets after going back to menu
  • Fixed a bug where the "Kabloom" and "Master Avoider" achievements would trigger even if you were dead
  • "Almost There" achievement now displaying the number of steps correctly, and reduced the numbe of steps from 50k to 30k
  • AA disabled for all presets by default. It can still be turned on manually in the Video Options

Version 1.1.2 | 3 Feb 2016

  • Fixed a pretty common crash that was caused by the last update, sorry :>
  • Fixed a visual bug where in certain languages, the game mode name would spill out of its frame during Mode Voting
  • In online lobbies, when everybody is ready, a countdown starts before the match begins
  • Fixed the death tile animation loop
  • The collection screen button wiggles if you have freshly new items unlocked
  • Fixed a missing character in the Russian language

Version 1.1.1 | 29 Jan 2016

  • Fixed a bug that would show the "leveling up" animation in local games
  • Fixed a bug that would cause the player to get stuck in a ghost lobby without players
  • Added a big number in the background representing how many modes you have to pick in Mode Voting

Version 1.1.0 | 28 Jan 2016

  • Added Ukrainian translation
  • Removed the ability to see game invites during Mode Voting
  • Fixed a problem where the game asked you to go through the tutorial again after the "Incompatible GPU" error
  • Optimizations to certain tiles in order to improve framerate
  • Fixed a crash in Sugar Rush
  • Made the lowest video settings not ruin textures so much
  • Prevent character movement through controller from working when the game is not in focus
  • Fixed a bug that caused your controller to rumble when AI was on low health

Version 1.0.9 | 26 Jan 2016

  • Lowered the chances of incompatible video settings causing the "OpenGL" error on startup
  • Added more log info to "out of memory" crashes for better debugging
  • Fixed a bug where a character remained invisible after a Ghost Scare round
  • Holding down the start button in convention mode will go back to menu
  • Fixed the bad button mapping for Xbox One and wireless Xbox 360 controllers on SteamOS
  • Fixed a bug that displayed the wrong server name and game length in online lobbies

Version 1.0.8 | 25 Jan 2016

  • Moved the "Host Server" button from the server browser to the "Play Online" screen
  • Fixed the lack of sound on SteamOS
  • Added the ability to use launch commands on SteamOS

Version 1.0.7 | 24 Jan 2016

  • Improved Falling blocks networking
  • Made some improvement to prevent "Time outs" and loss of connection. Still needs more work!
  • Added an option to set a server password in "Play with friends" servers
  • Fixed crash related to Russian translation
  • Fixed various networking crashes
  • Disable a few debug hotkeys so they don't interfere with playing

Version 1.0.6 | 23 Jan 2016

  • Fixed a bug that allowed you to pass the bomb through walls

Version 1.0.5 | 23 Jan 2016

  • Networking improvements to Bomb Tag so Northernlion doesn't cry anymore
  • Networking improvements to Hat Chase

Version 1.0.4 | 23 Jan 2016

  • Added "Slovenian" translation
  • Health bars now vibrate when they are close to 0%
  • Display length of game under the server name in lobby
  • Changed some english strings
  • Fixed various obscure crashes
  • Added a bunch of new "Facts" while you wait for the other players online
  • Ability to use "convention" launch option to trigger convention mode
  • Added a note in the Mod Manager to make it more clear that they are local only
  • Fixed bug where in Rocket Run, if you teleported right when you died, you would turn into a black and white ghost.

Version 1.0.3 | 22 Jan 2016

  • Various translations fixes
  • Added some streamers/youtubers hidden characters

Version 1.0.2 | 22 Jan 2016

  • Ability to use any type of input in the online lobby (both keyboard and controller)
  • Fixed a crash related to the landing dust effect
  • Hidden goodies ;)
  • Fixed a bug that caused infinite rollover with the controller in online lobbies
  • Slightly lowered the speed of the hat weaer in Hat Chase
  • Removed the temporary tile next to the jump pad in Hat Chase
  • Fixed the bug where global invites would display [unknown] instead of the player's name
  • Improvements to the Russian and Swedish translations

Version 1.0.1 | 21 Jan 2016

  • Fixed a Steam related crash
  • Added a "Market" button in the Collection screen
  • Fixed a problem with long names being displayed in the lobby
  • Fixed a problem with a bad font in the Russian language
  • Filled the empty string in Russian

Golden Master

Version 1.0.0 | 21 Jan 2016

    Big Additions
  • New game modes: Fizzle Floor, Rocket Run, Vertigo, Chainsaw Backstab, Cleanup Crew
  • Added 20 new characters
  • Added XP system linked to your Steam account where you can level up
  • Added unlockable characters and game modes as Steam Items when you level up
  • Public mode voting before each match instead of host picking the modes himself
  • Ability to turn into a ghost after you die, slowing down the alive players you run into
  • Implemented podium scoring system (all players gain points every round based on rank)
  • Added the "Collection" screen which keeps track of your bad hoarding habits
  • Added random “Daily Missions” that you can complete in online games for bonus XP
  • Added a learning phase when you first play the game
  • Added user friendly interface for friend invites to your game (without going through the steam overlay)
  • Language selection screen when you first open the game + new languages
    Game Modes
  • Player slowly automatically inflate in Blow Back over time
  • Screenshake in Blow Back in online games
  • In online games, your screen flashes while you have the bomb
  • The health bar of the bomb wearer flashes in sync with the bomb
  • Host dictates who was killed when the bomb goes off to avoid conflictions
  • Slight changes to the level
  • In online Ghost Scare, it's more obvious where your character is
  • Improved networking
  • Changed the hat behavior, it no longer falls off the wearer, it floats to a new position
  • Added countdown animation for the last 5 seconds
  • The last candy will float towards the middle point between the last 2 players
  • There are now teleporters in Sugar Rush
    User Interface
  • Larger (colored) important buttons in the main menu
  • Added Leaderboards in the Daily Challenge screen
  • Added a big 5 seconds countdown at the end of rounds without sudden death
  • Added clear win / lose conditions in the mode introduction screen
  • Addition of "Winner" text in the score screen above the players
  • Added "Level Up" animation with item unlock screen
  • Added a flashing "Poor connection" sign during a match if the game detects pings higher than 150ms
  • Added a “Almost Winning” message in the score screen when a player is one round away from winning
  • Fixed bug where the blurred background wouldn’t fade out after the instructions screen on low end computers
  • Fixed a problem with lowercase letters in non latin languages not capitalizing properly
  • Ability to change the game length while in lobby through a pop-up
  • Player ranks is visible after death instead of health bar
  • Extra clean score screen visible before the final winner screen
  • Visual change of how the characters enter the score screen (in order of local rank)
  • Game modes titles are colored based on their rarity now (all common white for now)
  • "Press (A) to add AI BOT" message added in the local lobby
  • Ability to navigate the UI with a controller in the Server Browser screen
  • Added smooth fade to black transitions between screens
  • Added a “Character Viewer” in the editor
  • XP bar no longer shows up if Steam is not initialized
  • Display English text if a string can’t be found in a different language
  • Server browser will no longer display outdated servers hosted on older versions
  • Points are now displayed instead of the health bar when a player dies in the form of "+5"
  • Display daily missions in the Online screen and in the bottom of "Waiting for players" screen
  • Fixed a bug in online lobbies by adding a “Waiting for Host” pop-up until the host returns
  • Added screen that shows your completed missions at the end of an online match
  • Added a special description for the first character and mode ever unlocked
  • Added a button in the “Play Locally” screen that allows you to play the introduction phase again
  • Moved the “Daily Challenge” to the main menu instead of “Play Online”
  • Changed the way you toggle mods in the Mod Manager and apply them
  • In the score screen, the points you gained show up once your character lands on its tower
  • Highlighted button in lobbies now flash constantly (we still have to fix their hover animation)
  • Improved the “Waiting to spawn” message when you join an on-going match
  • Improved crash screen visually + merged the 2 “report bug” buttons into one
  • Added a “Bugs Found” leaderboard in the crash screen
  • Scanning for servers while there are none hosted will send global invites to anybody who is in the menu
  • Improved the overall online experience
  • Ability to accept game invites with a controller directly in-game (without going through steam’s overlay)
  • Big improvement to the way clients send movement packets, improving the overall movement in online games
  • Improved the method of adding extra characters in local lobbies, fixing several design problems in the process
  • Temporarily removed the ability to have multiple local players in an online game
  • Added an online movement smoothing system to iron out the jittery-ness of a poor connection
  • Changed the number of rounds to "minutes" so the player can pick how long a game will last
  • Added the red vignette in online games to make it clearer when you are about to die
  • Added controller rumble when you are almost out of health
  • Improved the way knockback works in online games so it no longer feels like there is any input delay
  • Improved “Awareness” animation when the round starts to point out your character
  • Distinctive sound effect when you kill a player online
  • Ability to turn into a ghost in online games unlocked at level 6
  • Added the new modes in the Daily Challenge rotation
  • A new player joining a server will overwrite an AI Bot
  • Idle players in both local and online games will be kicked out after 2 rounds
  • Awesome “unboxing” animation when you unlock a new item… we seriously love this one :D
    Those annoying bugs that took most of our development time
  • Finally fixed the annoying “Missing MSVCP110.dll” bug that prevented the game from running on various systems
  • Fixed crash related to the parsing of the language .csv file
  • Fixed several bugs related to public mode voting, specifically player connecting and disconnecting during voting
  • Fixed softlock where client left during score screen
  • Reduced the chance to “Lost connection to host”... we still have no idea why it happens
  • Fixed softlock where client left before the "new player joined" notification
  • Fixed bug related to the shooting sound in online Jump Shot
  • Fixed bug related to "time's up" in online games not being properly synced
  • Fixed bug where the cat's eyeball disappear
  • Fixed bug where jump sounds would play at the end of an online round
  • Fixed bug related to the blurred background during score
  • Fixed bug that wouldn't allow you to skip the level up screen with a controller
  • Fixed bug where the Pirate's inflated body would have a different skin color
  • Fixed bug where the "Move or Die" text at the beginning of the round would glitch out
  • Fixed bug where reconnecting to a server would cause in your game to softlock
  • Fixed bug related to AI navigation meshes in editor
  • Fixed bug where daily missions would repeat from one day to another
  • Fixed bug where the tower winner glow wasn’t aligned properly on the X axis
  • Fixed de-sync problem with winner screen where client would be softlocked in it
  • Fixed various broken localized strings
  • If the connection to an online host is lost, the game will send you back to the main menu, instead of creating a ghost server
  • Added a real time low-pass filter in-game
  • Lowpass effect on background music during score screen
  • New soundtrack composed by Jacob Lincke
  • Improved the sync for the song loops, they no longer get out of sync
  • Improved Mission Unlocked sound effect
  • Improved XP gain sound effect
  • Improved Jump Tile sound effect
  • Updated splash screen! *yells*
  • Added the ability to easily offset a character's face with a simple .ini file
  • Implemented better error reporting data for corrupted image files
  • Added the first character with 4 legs, FURBALL! (Yes it's a cat)
  • Unlinked the simulation from the frame rate (that was really stupid to begin with)
  • Bigger particles when you teleport
  • Removed auto-mode-picking when the timer hits 0 in mode voting for local games
  • Multiple players can now pick the same character in the same game
  • Made leveling up exponential up to level 6 followed by a fixed XP after that
  • Fixed a bug where the password would always return invalid after joining a server
  • Added a rarity system where you get a random item (based on its rarity) each time you level up
    Things that nobody will ever notice
  • The highlight goes to your character's "Ready" button in lobbies after you add an AI Bot.
  • The highlight goes to your character's "Customize" button after joining an online lobby
  • Improved the way the pupils move so they don't lag behind anymore (same for their masks)
  • Improved game mode drafting system (less chances to get the same mode multiple times in a row now)
  • Hopefully fixed the possibility of getting stuck inside the ground or wall in online games
  • Prevent the clients from being forced back to menu if the host disconnects after the winner screen
  • Fixed a problem that caused other players in online games to rotate for a few frames in random directions due to bad interpolation
  • Buttons are now synced in online games, which means, no more out-of-sync toggle tiles
  • Pivot doors visually open when they are unlocked instead of just becoming white
  • Fixed a bug where the contents of the collection screen would mess up after the player changes the resolution
  • Improved the way XP is confirmed and allocated after a match
  • Fixed the blurred background during the instructions screen not fading out in time
  • Improvements to “convention mode”
  • Fixed bug that caused certain UI elements to disappear after changing video settings
  • The game window is now centered to the screen when you change the resolution and display mode
  • Fixed a bug where the tutorial “Health” arrow wasn’t being removed after exiting the tutorial
  • Fixed a bug where you could use another player’s character by joining their server and then hosting one yourself
  • No more stuttering (or freezes) when you open the Collection screen because of thumbnails
  • Limit IP input box to 22 characters so it doesn’t cause messed up scrolling anymore (same for the server names displayed in the lobby)
  • Changed the text color and contents in the crash screen if any mod is enabled. There are a lot of reported bugs caused by mods that we can’t fix :(
  • Added a hidden pirate language somewhere in the game ;)
  • Replaced the "Credits" icon to avoid confusion with the Xbox One info button
  • Fixed bug when accepting an invite while being in a different lobby
  • Limit cmd console logs to 1000 lines to prevent memory leaks
  • Made sure usernames won’t wrap in the score screen
  • Game mode threats that include randomness will favor the highest scoring player, therefore targeting him (like the bomb in Bomb Tag and the rocket in Rocket Run)
  • Daily Challenge bots now use random characters instead of the generic colored ones
  • The Daily challenge “Begin” button now blinks when the challenge is open
  • Fixed a bug where two song loops would play on top of each other at the same time
  • Fixed bug where you couldn’t scroll to the first item in a list using a controller
  • Ability to “go back to menu” if you start the tutorial manually
  • Delayed respawning of characters in the editor
  • Fixed a crash when the game couldn’t find a mod thumbnail
  • Only friends that own Move or Die show up in the “Invite Friends” list
  • Improved the pupil mask position in healthbars so there is no offset anymore
  • Friends that are in the same lobby with you won’t show up in the friends list to prevent annoying invites from being sent
  • In the language selection screen, players can’t select a language for the first 2 seconds to prevent unintentional input
  • Fixed a bug that allowed you to select an item outside of a list with the mouse
  • Items in lists no longer highlight while a pop-up is on the screen
  • Fixed a problem where P1 was re-added to the lobby after going back from the “game rules” screen
  • Video splash screens instead of static image ones

Beta 0.4.4 | 13 Aug 2015

  • Faster moving ghosts
  • Made the game start in Borderless mode by default
  • Fixed crash when local player tried to jump in the middle of a local game
  • Fixed bug with steam mods unable to be loaded

Beta 0.4.3 | 12 Aug 2015

  • Added German, Polish, French, Portugese and Romanian support. More languages in the following updates
  • New post-death ghost mechanic. Now you can still run around after you explode, slowing down the players that touch you
  • Fixed a crash in the Ghost Scare and Hat Chase mode
  • Improved online drop-in stability during an on-going match
  • Better matchmaking system
  • Improved the behavior of Teleporters and Temp Tiles in online matches.
  • Lines in the score screen to show how close you are to winning
  • Improved the quality of the “Time’s Up”, “Draw” and “Sudden Death” animations
  • Reduced freeze frames between rounds by pre-loading sound effects
  • Separated mods in the Mod Manager by category
  • Fixed several memory leaks... seriously, like a whole bag of them...
  • Improved various UI and HUD items, replacing english words with intuitive symbols
  • Removed english words from tutorial animations
  • Improved character outline to be higher quality
  • Fixed ghost characters problem related to unkown files present in the “Characters” folder
  • Improved awareness arrow animation
  • Less force required to stomp a player in the Stomp mode
  • New “Player Joined” animation when a new player jumps in the game
  • Fixed host advantage in the Falling Blocks mode
  • Candy radiation to make them more noticeable in Sugar Rush

Beta 0.4.2 | 24 June 2015

  • Added the ability to record and replay movements in the editor
  • Fixed borderless mode on multiple monitors
  • Fixed various crashes in both the game and the editor
  • Fixed lib compatibility with 64bit Ubuntu

(Mac & Linux) Beta 0.4.1 | 17 June 2015

  • Mac and Linux compatibility
  • Improved music mods. They will now only loop the
  • odded in-game loops, regardless of how many there are
  • Added movement particle dust
  • Redesigned the score screen’s “Next Game” section
  • Mod manager list no longer scrolls with the cursor
  • Teleporter sound no longer plays twice
  • Fixed various crashed in both the editor and the game
  • Links now open in Steam overlay opposed to browser
  • Fixed that bug that made the bomb explode instantly

Steam Workshop Update

Beta 0.4.0 | 10 June 2015

    Major Changes
  • Steam Workshop integration
  • Daily Challenge system (with badges)
  • (Invisible) XP Leveing up system
  • New game modes: Hat Chase, Ghost Scare, Jump Shot
  • New level file system (supports custom assets now)
  • Mod manager polish (proper scrolling)

  • Other Changes
  • Fixed various Sugar Rush online client bugs
  • Fixed annoying clicking sound when the game opens
  • Fixed bug where the background color would shift randomly during a transition
  • Added support for video playback (replaced all the game mode tutorial animations with video ones + new menu background)
  • Added game modes tutorial videos in the game modes selection screen
  • Disabled all mods in online play for security reasons
  • Added "No servers found" text in server browser
  • Added "Invite friends" button in online lobby
  • Improved screenshake and particles
  • Improved AI with nav meshes auto-generated by the editor
  • Separated resolution and audio settings for the editor
  • Fixed a bug where the game would crash because it was loading sound effects in a certain order

Beta 0.3.6 | 8 Apr 2015

  • MOD MANAGER!!! (mod submission coming up next)
  • Changed the structure of the menu
  • Redesigned winner screen
  • Fixed various aspect ratio hitbox problems
  • New countdown animation at the beginning of a round
  • Pop up titles are now animated... fancy

Beta 0.3.5 | 26 Mar 2015

  • LINUX! (note: joining friends through launch command doesn’t work yet)
  • Ultra-wide resolutions support (note: they don’t show up in the video options, either set it to “native” or change it from startup.ini manually. Some button hitboxes are still off)
  • Added warning pop-up if the graphics card doesn’t support shaders or canvases to avoid confusion

Beta 0.3.4 | 25 Mar 2015

  • Added ability to customize your server name
  • Ability to password protect your server
  • Removed password protected servers from the “Quick match”
  • Changed “stomp” so it works only when falling
  • Randomized loading animations in the pop ups
  • Fixed lobby flashing after the loading screen
  • Online lobby displays the server name now
  • Increased the interp value and decreased the extrap one
  • Fixed bug in “Sugar Rush” where the candies wouldn’t be properly synced across an online game
  • Fixed bug in online “Bomb Tag” where the bomb would keep beeping on the client side after the round ended

Beta 0.3.3 | 20 Mar 2015

  • Fixed problem where the game would crash when a client joined a server
  • Disabled the AI Bots button for clients in online servers

Beta 0.3.2 | 19 Mar 2015

  • AI is multithreaded now so it doesn't impact performance anymore
  • Smarter AI when it comes to avoiding and chasing (see bomb tag)
  • Smoother transition between game modes with blurred backgrounds
  • Pop ups now blur everything behind them
  • Facts during "Waiting for other player" are now more obvious
  • Teleporting has a small delay now and awesome particles to show the exit point
  • Added particle beams to buttons to make it clear what doors they open
  • Fixed bug where the sugar rush timer wouldn't kill the remaining players
  • Reduced the act of adding an AI Bot from 3 clicks to 1
  • Fixed the problem where "Sugar Rush" was stuck on 0 in the statistics screen

Beta 0.3.1 | 10 Mar 2015

  • Fixed AI in Sugar Rush mode
  • Optimized shaders and draw calls so the game runs better
  • Improved the randomization algorithm for selecting game modes (more variety now)

Sugar Rush Update

Beta 0.3.0 | 5 Mar 2015

  • Updated main menu background
  • Health bars now enter the screen smoothly after countdown
  • When you die, your health tweens outside of the screen
  • Health bar will now display a "Move or Die" animation when you die because you didn't move
  • Score towers have sound effects now
  • Tweaks to previous achievements, "Master" ones take 500 rounds instead of 1000 now
  • Cursor no longer flickers in the menu and it turns into a hand while hovering over sliders in the options menu
  • Fixed crash when changing the game's resolution
  • "Press any button on the controller to join" text no longer shows up in online games

Beta 0.2.11 | 16 Feb 2015

  • Changes to various levels for multiple game modes
  • You can now use "Join IP" to connect to a server
  • Join IP pop up now focuses on the input field when opened
  • Join IP field only takes numbers and dots now
  • Moving the blinking line in an input field works properly now
  • Mouse cursor turns into a text editing one over input fields
  • You can now close the input pop up with "Esc" even though the field is in focus
  • Various other input field related bugs & problems fixed

Beta 0.2.10 | 12 Feb 2015

  • Fixed obscure networking crash during LAN matches of 3+ players
  • Made health bars flash when you die due to lack of health
  • Fixed bug where the controller would vibrate for too long during winner screen
  • Ability to Alt+F4 out of the crash screen
  • Exploding now affects props around you
  • Fixed painfully obscure problem with alien files being considered characters
  • Greyed out certain menu buttons if Steam is not initialized
  • Menu buttons no longer activate if you mouse up outside of their hitbox
  • Mouse cursor is now hidden during matches
  • Fixed missing hover sound effects for buttons in the menu
  • Game no longer sometimes start in score screen instead of an actual round
  • Fixed problem where you could double jump off a jump tile
  • Added "Unsaved changes" pop up to the rules screen
  • Fixed bug where you could control the AI Bots with their respective keys
  • The leader crown is displayed correctly in online lobbies now
  • Fixed various problems related to syncing characters skins online
  • Your highlighted button no longer changes in the lobby when a new player joins
  • Pop ups that only have a "cancel" option now display the controller prompt properly
  • Various other bug fixes

Beta 0.2.9 | 26 Jan 2015

  • Menu music no longer plays in-game
  • Fixed “Play Online” state crash
  • Fixed another “compare number with nil” bug
  • Game window is now centered after the resolution is changed
  • Fixed obscure crash in bomb mode where the bomb would make the game explode if the target dissapeared
  • Renamed “Fine Details” option to “Texture Resolution” in the video options.
  • Fixed a crash related to kicking somebody out of a lobby.

Beta 0.2.8 | 23 Jan 2015

  • Pausing in single player is better now (no more broken countdown and bomb timer)
  • Player’s name is now displayed in the score scree
  • Fixed bug where the awareness text above the player got stuck on the screen
  • Added even more dumb facts during “Waiting for other players”

Beta 0.2.7 | 20 Jan 2015

  • The first bot no longer turns into a human player after a match
  • Fixed problem where bots would re-appear in the lobby after going to the game rules screen and back
  • Fixed asset flickers that happened on the top left of the screen while navigating the menu
  • Fixed “Songs” crash
  • Added randomized facts during “Waiting for other players” screen
  • Merged “Fullscreen” and “Borderless” video options in a single “Display Mode” one

Beta 0.2.6 | 19 Jan 2015

  • Temporarily disabled manual window resizing due to aspect ratio problems
  • Added protection against hosting a server when your game version is out of date.
  • Fixed F11 crash (it copies your PC specs to clipboard)

Beta 0.2.5 | 18 Jan 2015

  • Fixed the cursed “Winning Joe” crash which happened when a third player joined mid-game rendering himself invisible to the second player.... god dammit bugs
  • Fixed another possible crash when kicking a player in the lobby

Beta 0.2.4 | 18 Jan 2015

  • Fixed crash when the game was trying to display a player’s name that contains any funky characters
  • Added player markers to know who you are when a round starts
  • Added debug checks for previous crashes to gain further information

Beta 0.2.3 | 17 Jan 2015

  • Fixed missing MSCR119.dll error on startup
  • Fixed crash where the game was trying to remove a non-existant box 2D body (specifically paint particles)
  • Game (SHOULD) no longer explode when you join mid game and a bomb tag round comes up
  • Color Craze no longer “Time’s Up” instead of “Draw”

Beta 0.2.2 | 16 Jan 2015

  • The characters in the “Falling Blocks” animation no longer go through each other, are you happy now?
  • Player no longer gets removed from the lobby after going in and out of it
  • Game version now present in all states of the menu (bottom left)

Early Access goes live on Steam

Beta 0.2.1 | 15 Jan 2015

  • Implemented "Out of date" pop-up in the menu
  • No more "runtime" errors
  • "Blow Back" animations are now more responsive for clients in online games
  • Patched even more memory leaks
  • Fixed glitch where the AI Bots buttons would remain in the lobby after exiting and joining

Alpha Builds (Private Testing)

Alpha 0.1.17 | 9 Jan 2015

  • Fixed problem where antivirus programs were removing the executable
  • If a player joins a lobby where an AI Bot once was, he is no longer considered a bot
  • Prevent a nil crash in “Button Group”
  • Analytics log in the background after the game is closed, preventing the freeze before quitting.

Alpha | 8 Jan 2015

  • Fixed annoying "Extra Bytes" UTF-8 crash caused by invalid characters in packets

Alpha 0.1.16 | 8 Jan 2014

  • Fixed constant “Time out” bug when attempting to join an online match
  • Fixed memory leak
  • Bomb Tag Mode no longer crashes and explodes
  • Improved Bomb Tag AI
  • Added analytics

Alpha 0.1.15 | 29 Dec 2014

  • Improved AI Bots
  • Added crash dump when the game stops responding (Love crash)
  • Fixed problem with statistics screen where text would dissapear on non 1080p resolutions
  • Fixed problem where you couldn’t skip the instructions with a controller in an online match
  • Joining an in-progress online game will now display the correct score for each player

Alpha 0.1.14 | 27 Dec 2014

  • Bots no longer cause frame drops
  • Fixed minor bug where the scroll bar was still visible in the video options screen when the advanced options weren't expanded
  • Added "Stats Screen" that tracks individual values for each game mode + some other goodies
  • Added basic progress achievements tied to the stats
  • Fixed problem where AI Bots were turning into human players after changing the game modes

Alpha 0.1.13 | 23 Dec 2014

  • Ability to invite a friend to an online game via Steam
  • Winner screen time reduced
  • AI Bots no longer get mysteriously removed from the lobby after a match

Alpha 0.1.12 | 20 Dec 2014

  • Game no longer explodes when you go back from the server list screen after a match
  • Player movement should be smoother online now
  • Fixed various menu crashes

Alpha 0.1.11 | 18 Dec 2014

  • Added loading animation in "Waiting" pop-ups
  • Fixed crash when you tried to refresh the server list (the list auto refreshes itself)
  • Server gets properly removed from the list now
  • Fixed "Blow Back" description visual bug
  • AI Bots no longer attempt to hain conscience and convert themselves into humans after each match

Alpha 0.1.10 | 17 Dec 2014

  • Fixed various controller navigation problems

Alpha 0.1.8 | 16 Dec 2014

  • Ability to host servers without port forwarding
  • Ability to join mid game
  • Fixed various aspect ratio problems

Pre-Alpha Builds

Pre-Alpha 0.0.56 | 20 May 2014

  • Fixed background dissapearing when changing resolution
  • Fixed pivot door crashing when rotated then deleted
  • Fixed offset hitboxes for different aspect ratios (still work in progress)
  • Created a Joe:SetSkin function, you can now play with any character or make your own
  • Added more threads for the initial menu loading, should be noticeably faster now

Pre-Alpha 0.0.55 | 10 May 2014

  • Added a lot of visual and sound cues when inflating Joe in Blow Back mode
  • Made inflating by pressing X (or down on keyboard) instead of time based
  • Added the shockwave shader

Pre-Alpha 0.0.54 | 7 May 2014

  • Updated the way Love2D gets unpacked on macs
  • Added "Player Control" option in party mode
  • Added "Blow Back" minigame

Pre-Alpha 0.0.53 | 6 May 2014

  • Extra Minigames
  • Ability to skip score screen
  • Improved typography in score screen
  • Better looking timer
  • Fixed bug where extra Joe sometimes appeared in the score screen
  • Fixed the tutorial animation leaking memory
  • Ability to control Joe with the Dpad
  • Fixed bug where turning off shaders crashed the game

Pre-Alpha 0.0.52 | 28 Apr 2014

  • Added glorious shiny crown for winner
  • Added proper controller support and refactored code
  • Ability to drop in and drop out of party mode in real time
  • Improved Score ScreenUI
  • Improved minigame Title instructions UI

Pre-Alpha 0.0.51 | 11 Apr 2014

  • Chromatic abberation effect on the sides of the screen
  • Everything is now rendered on a canvas to allow for post-processing effects
  • Real time updating shader function in Src/Auto.lua

Pre-Alpha 0.0.50 | 07 Apr 2014

  • Launcher no longer logs you out
  • Joe is now wearing a construction helmet and belt in the editor
  • Console appears everywhere, not only in-game
  • Game print output automatically goes to in-game console on Mac and Linux
  • Fixed items attatched to Joe not rotating with him
  • Added basic functionalities to party mode

Pre-Alpha 0.0.49 | 31 Mar 2014

  • Fixed bug where you couldn't add new custom assets in the Mods folder
  • Fixed entities not working in playlists
  • Fixed crash related to the editor's save window text field.
  • Fixed various bugs related to the Flappy Joe level

Pre-Alpha 0.0.48 | 28 Mar 2014

  • The game no longer screws up the format of startup.ini
  • Game no longer fails to launch on Macs due to
  • Fixed bug where tiles set to "never restart on death" wouldn't restart when you switch between editor and test mode

Pre-Alpha 0.0.47 | 26 Mar 2014

  • Added the ability to prevent a box, and normal or time button from restarting on death
  • Fixed problem where DXT compression is not supported, uses PNG instead
  • Error log now includes DXT compatibility report
  • Fixed the "Downloading missing files" crashing on Mac/Linux
  • Fixed Joe's slope glitch on half-step tiles

Pre-Alpha 0.0.46 | 25 Mar 2014

  • Fixed infamous "inputField" crash
  • Added ability to change monitor (buggy in fullscreen mode)
  • Launcher's note now flashes when there is an update
  • Crash report now takes the correct game settings

Pre-Alpha 0.0.45 | 26 Mar 2014

  • Fixed problem where the console crashed after being closed while playing a level
  • Fixed problem where "Mouselock" wasn't working properly
  • Flipped background assets now scale correctly
  • Launcher no longer crashes if you have a controller plugged in
  • Menu will no longer be "dark" after exiting a level or the editor.
  • Submit a bug button now opens the bitbucket issue tracker instead of the in-game window that sometimes didn't work
  • Custom crash screen now has a "Copy to clipboard" button which allows you to copy the error log including extra information about the error,game and your computer.

Pre-Alpha 0.0.44 | 24 Mar 2014

  • Camera no longer breaks after finishing a playlist
  • Level artefacts no longer show up in editor after playing a playlist
  • Half tiles are no longer considered full tiles and the background can pass through them
  • Added graphics card info in the error log, and updated the error screen
  • Fixed the FlappyJoe mod and now the score restarts on death (and it doesn't crash)
  • Added asset cache-ing annd changed the way
  • Added old Flash Joe voice lines
  • Mastered the previous voice lines to keep the volume consistant (draft)
  • Launcher no longer changes startup.ini only by opening the settings screen
  • FPS Cap now takes it's value from startup.ini
  • Added asset cache-ing annd changed the way
  • "Texture Quality" works (now it actually reduces memory usage)

Pre-Alpha 0.0.43 | 23 Mar 2014

  • Ability to prevent a door from restarting on death (right click menu)
  • Defined Party Mode as "Work in progress"
  • Launcher folder button opens the correct game folder now
  • Launcher resolution shows "Native" instead of 0x0

Pre-Alpha 0.0.42 | 21 Mar 2014

  • Game launches in native resolution and borderless mode
  • Mouselock is on by default
  • Scroll bars no longer crash the game
  • Added "Playlist" button in main menu
  • Added editor tutorial videos in the editor
  • Added game version number in the main menu
  • Fixed bug where the game crashed when you tried to save a level

Pre-Alpha 0.0.41 | 20 Mar 2014

  • Fixed crash with the "Special Action"
  • Added "Invisible Light Source"
  • Added generic description to all lights
  • Removed the need to hold shift to place multiple tiles
  • Revamped the entire menu, everything from scratch.
  • Compatibility with controllers and keyboard

Pre-Alpha 0.0.40 | 17 Jan 2014

  • Added "padinput true" command in the console
  • Temporarily disabled slope detection because it was too unstable
  • Cursor hides in play mode after 1 second of idle
  • Added pupils to Joe's expression in the health bar (made them follow Joe on screen)
  • Fixed problem where the game wouldn't run if there is a dot in the folder name

Pre-Alpha 0.0.39 | 21 Dec 2013

  • Custom cursors for each editor tool
  • Fixed bug where level description wouldn't show up when you "Save as new level"
  • Fixed problem where the "Nodding Span" slider didn't update in real time
  • Updated the range graphic for the sound effect target
  • Ability to add\remove controllers while playing without having to restart the game
  • Added controller vibration on death
  • Added Gravity Action
  • Added "Level Margin" feature where tiles outside the Entry\Exit points don't get loaded in play mode
  • Added slope detection for Joe
  • Added icon name and version to the game's window
  • When you load a level in the editor, the camera centers on the Entry point
  • Fixed bug where tile dragging wouldn't work 100% of the time

Pre-Alpha 0.0.38 | 17 Dec 2013

  • Upgraded to Love 0.9 framework! (This means great improvements overall)
  • Migrated from lua to love file system (fixing cross OS compatibility problems)
  • Added a "mac.command" file that allows the game to run on mac
  • Voice lines and sound effects stop when you switch between editor and test mode
  • Voice lines and sound effects no longer stop when you die
  • Ability to move camera while placing a tile, a bg asset or a wire
  • Fixed bug where the description of the level wasn't saved on level overwrite
  • Fixed bug where "Back to menu" window wasn't click-able after loading a level
  • Fixed bug where the volume of a sound effect wouldn't save
  • Fixed bug where you could place white tiles and lights over eachother
  • Improved white and fence tiles modular behaviour

Pre-Alpha 0.0.37 | 12 Dec 2013

  • Ability to load levels from the "Level settings" window
  • Made the "description" column in main menu load level list work
  • Improved read-ablity on fonts at smaller resolutions
  • Fixed bug where the lifebar wouldn't appear after loading a level
  • Fixed bug where you could place events behind UI and get buttons stuck
  • Ability to flip tiles after placing them in the level
  • Added a 0.5 seconds respawn delay to boxes when the level restarts
  • Ability to select and wire multiple tiles together at once
  • Increased default resolution to 1280x720
  • Set default mouselock to false (You can change this from the startup.ini)
  • Ability to jump a fraction of a second after falling off a platform

Pre-Alpha 0.0.36 | 9 Dec 2013

  • Fixed crash if "T" was pressed while having the "New level" window opened.
  • Tile selection tower's possition no longer resets after collapsing.
  • Added ability to delete background assets with the "delete" key.
  • Fixed one way door collision bug
  • Markers now follow your cursor while you place tiles
  • Ctrl+N shortcut creates a new level in the editor
  • Added hotkey "space bar" to move the camera to the entry point
  • Ability to delete levels from within the editor

Pre-Alpha 0.0.35 | 8 Dec 2013

  • Added ability to submit a bug from main menu
  • Prevented bug reports if input fields are empty
  • Fixed bug where the nodding animation would get stuck
  • Added ability to report bugs from within the game
  • Fixed problem where game wouldn't run on a 32 bit OS
  • Fixed problem where the game wouldn't run if there was a space in the folder's name
  • Removed "B" debug key

Pre-Alpha 0.0.34 | 7 Dec 2013

  • Added colored outlines to tiles in action mode
  • Added outlines to dynamic objects in target placing mode for highlighting
  • Added level recovery window on editor startup if game crashed
  • Added level saving animation in the bottom right corner
  • Added saving and loading hotkeys: ctrl+s and ctrl+l

That's about it...

  • For older development information consider checking out the dev blog.